Search Issue Tracker
By Design
Votes
0
Found in
5.0.0b21
Issue ID
666903
Regression
No
NavMeshAgent with higher avoidance priority overlaps agent with lower priority
This happens if two agents have destination point in the corner of NavMesh and Agent with higher priority (e.g. 50) comes to the destination after Agent with less lower priority (e.g. 85)
Use attached project for repro. Just play scene 1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
Add comment