Search Issue Tracker
By Design
Votes
0
Found in
5.0.0b21
Issue ID
666903
Regression
No
NavMeshAgent with higher avoidance priority overlaps agent with lower priority
This happens if two agents have destination point in the corner of NavMesh and Agent with higher priority (e.g. 50) comes to the destination after Agent with less lower priority (e.g. 85)
Use attached project for repro. Just play scene 1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment