Search Issue Tracker
[AABB][Particles] Errors when adding BoxCollider to legacy particles
How to reproduce:1. Import the ParticleError package and open the included scene (it has GO with ElipsoidParticleEmitter and Particl... Read more
[NavMesh] Not walkable plane under walkable one causes not walkable regi...
Steps to reproduce: 1. Open attached project2. Open scene "navtest"3. Notice that "navtest > c(1)" is not walkable mesh. Others a... Read more
Trasition Exit time taken from source state, not destination state
Trasition Exit time taken from source state, not destination state 1. What happenedTransistion/State finishes before it's Exit time,... Read more
Switching font and changing font size scrambles another text object
How to reproduce:1. Open the attached "FontBug" package2. Open test scene3. Select one of the Text game objects and change its font ... Read more
[Android][MeshRenderer] Shadow artifacts on mesh renderer with 'Receive ...
Weird shadow artifacts on a mesh with 'Receive Shadows' enabled when running a built application on certain devices. Read more
Built project crashes sometimes with OpenAdapter10 and Behaviour::Transf...
To reproduce:1.Extract attached "repro.zip" file.2.Inside it there is a already built project and project source.3.Run "start_loop.b... Read more
Inconsistent data loaded from InitializeOnLoad and InitializeOnLoadMetho...
How to reproduce: 1. Open attached project- When opening the project, this output is printed in the console:OnEnable[Static CTOR MyS... Read more
DrawMesh memory leak in -batchmode
To reproduce:1. Build attached project for windows2. Run build using -batchmode Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build