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Full resolution windowed player is not quite full resolution
Attempting to run a Windows Standalone player in windowed mode at native monitor resolution actually runs at slightly lower resoluti... Read more
Monitor choice ignored if higher resolution needed
This occurs if you use a dual monitor system where your primary monitor has less resolution than your secondary monitor. If you try... Read more
Half of windowed player on each monitor
While the Windows Standalone player is running on a dual-monitor system if it becomes windowed and its resolution matches the highes... Read more
Crash on iOS iPad only due to supposedly incorrect splash screen alterat...
To reproduce: 1. Open attached project in Unity Free 2. Build and run on iOS 3. Notice warnings in xcode >Images.xcassets !Asset Cat... Read more
[WP8] GUI.Button press is constatly called on emulator
To reproduce: 1. Create a new script 2. Add these lines to the script: " void OnGUI() { if (GUI.Button (new Rect (0, 0, 300, 100),... Read more
Linux, Flash & xbox one runtimeplatform doc examples missing
-e: see title -repro: --got to http://docs.unity3d.com/ScriptReference/RuntimePlatform.LinuxPlayer.html http://docs.unity3d.com/Sc... Read more
Crash when importing the Tropical Nature Pack
Steps to reproduce : - create a new project and open the Asset Store - import the Tropical Nature Pack and Unity will crash *Note ... Read more
Box Collider 2D does not collide when its size is small (like 0.01)
Reproduced with: Unity Version 4.5.0f6 (fd4616464986) Resolution: 4.5 includes the latest Box2D which fixes a number of issues, one... Read more
disabling/destroying a collider during a physics callback stops further ...
Steps to reproduce: 1. Open the attached project and the scene 2. Press play 3. Observe that only one OnTriggerEnter2D method is cal... Read more
Shader failure with OpenGL ES 3.0 on GLES3 enabled devices
Reproduced on: Google Nexus 5 with Android 4.4.2 Samsung Galaxy Note 3 (SM-N9005) with Android 4.4.2 Reproduced with: Unity Version... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow