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By Design
Votes
0
Found in
4.5.0f6
Issue ID
610853
Regression
Yes
disabling/destroying a collider during a physics callback stops further callbacks from occurring
Steps to reproduce:
1. Open the attached project and the scene
2. Press play
3. Observe that only one OnTriggerEnter2D method is called, even though both gameObjects have the same script.
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