Search Issue Tracker
By Design
Votes
0
Found in
4.5.0f6
Issue ID
610853
Regression
Yes
disabling/destroying a collider during a physics callback stops further callbacks from occurring
Steps to reproduce:
1. Open the attached project and the scene
2. Press play
3. Observe that only one OnTriggerEnter2D method is called, even though both gameObjects have the same script.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Add comment