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Votes

0

Found in

4.5.0f6

Issue ID

610853

Regression

Yes

disabling/destroying a collider during a physics callback stops further callbacks from occurring

Physics2D

-

Steps to reproduce:
1. Open the attached project and the scene
2. Press play
3. Observe that only one OnTriggerEnter2D method is called, even though both gameObjects have the same script.

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