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Vuforia plugin crashes on iOS
1) Download and open project2) Build and run on iOS3) Notice crash Reproduced on 4.6.6p2 using iPhone 4 (7.1.2) and iPad Air 2 (8.1) Read more
NullReferenceException in Editor: Texture Import Changes cannot be applied
How to reproduce: 1. Open attached project2. Modify the import settings of CloudParticle.png- Try changing the format, for example3.... Read more
Asset Store cannot be maximized with Shift + Space
Steps to reproduce : - open Unity and set the Layout to Default- switch to the Asset Store tab (now incorporated in the default layo... Read more
[BoxCollider] Secondary collider breaks Rigidbody constraints
To reproduce the bug follow the steps1. Open "UE15TD-17-6-15" project2. Open "Main" scene3. Play scene4. Take a look at the 'Tank' w... Read more
Profiler Window Record button is missing its icon
How to reproduce: 1. Open any project2. Open the Profiler window- Notice how there is no stopwatch icon next to the Record button Read more
[MixedMode] Fix shadow leaking into lightmapped fragments that face away...
Dynamic shadows are visible on the geometry facing away from the lights. That happens because geometry is brightly lit by indirect o... Read more
[Android] Native Android method AudioManager.isMusicActive() always retu...
Calling Android's (AudioManager)UnityPlayer.currentActivity.getSystemService(Context.AUDIO_SERVICE).isMusicActive() always returns true Read more
[Perforce] Unity deletes contents of p4tickets.txt if no password supplied
To Reproduce: 1. Connect to a password protected p4 server with p4v.2. Create an empty project in Unity, set VC to Perforce add conn... Read more
[SpeedTree][WindZone] SpeedTree leaves are not visible on devices if win...
Speed tree leaves are not visible on android devices if wind zone is used in the scene Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build