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[docs] 'Linear Rendering Hardware Sampling' should be changed to 'Linea...
The property "Linear Rendering Hardware Sampling" seems wrong in PlayerSettings. It should be 'Linear Rendering'. Documentation/en... Read more
Default reflection probe behaviour for particle systems is 'Blend Probes...
Very infrequent that you would want particles shaders to read reflection probes. Also causes issues when testing reflection probe bo... Read more
Selecting a filtered game object in play mode causes a NullReferenceExce...
To reproduce: 1. Create new project 2. Type d in hierarchy search 3. Select Directional Light 4. Press play 5. Click on scene vie... Read more
[WinRT] Building a project with Fsharp.Core.dll fails due to a NullRefer...
To reproduce: 1. Open the attached project. It contains the FSharp.Core.dll 2. Build for WP8, WP8.1, Win 8.1 3. Error is thrown: Er... Read more
[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...
To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more
AutoRotation is not functioning with iOS5.0
To Reproduce: 1. Deploy the attached project to an iOS5 device. 2. Observe that AutoRatation is not working (ios native gui windows... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL