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UnityEvent documentation has inconsistencies between c# and javascript
The scripting reference at Editor/Data/Documentation/Documentation/ScriptReference/UnityEvent%603.html says you should derive your c... Read more
Custom GUI causes Textfield and TextArea to behave incorrectly
To reproduce: 1. Open the project "Test Project" 2. Open "Escena" 3. Select the Main Camera in scene 4. Enter play mode - try typing... Read more
Undo does not work in assets (prefabs)
To reproduce: 1. Open new project 2. Create a prefab 3. Change anything 4. Try using undo (Ctrl + z; Command + z; Edit > Undo) 5. Th... Read more
[Emulation] UnityEditor should use the rendering settings of the platfor...
UnityEditor should use the rendering settings of the platform it is used in. The rendering path currently used by the editor shoul... Read more
-e Crash inside PhysX resolving Convex Hull collisions
Crash inside PhysX resolving Convex Hull collisions To Reproduce: 1) Open the attached project & scene 2) Press play. The script i... Read more
Tooltip appears on the wrong monitor
To reproduce (at least two monitors required): 1. Switch the monitor mode to duplicate the display 2. Open Unity and create a new pr... Read more
Rigidbody2D inertia scales with collider's area
To reproduce: 1. Create gameobject with rigidbody2d and 2d collider 2. Print out it's inertia 3. Change collider's size 4. Notice th... Read more
Shadow culling with orthographic camera is wrong with
Shadow culling with orthographic camera is wrong with certain angles/distances. Some combination of shadow distance & camera near/f... Read more
-source 1.6 -target 1.6 options must be used when compiling Java plugins...
http://docs.unity3d.com/Documentation/Manual/PluginsForAndroid.html page should be updated specifying that "-source 1.6 -target 1.6"... Read more
entering play mode messes up the ui of the editor
1. Open attached project 2. Open Untitled scene 3. Enter play mode Expected result: Game view shows nothing (since OnRenderTexture i... Read more
All about bugs
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