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ParticleSystem.Emit(params,count) ignores angularVelocity setting
ParticleSystem.Emit(params,count) ignores angularVelocity setting 1. What happenedParticleSystem.Emit(params,count) ignores angularV... Read more
ParticleSystem.Emit(params, count) missing floating help
ParticleSystem.Emit(params, count) missing floating help 1. What happenedParticleSystem.Emit(params, count) missing description in f... Read more
ParticleSystem.Emit(params,count) ignores original startSpeed setting
ParticleSystem.Emit(params,count) ignores original startSpeed setting 1. What happenedParticleSystem.Emit(params,count) ignores orig... Read more
Physics 2D Raycaster returns false positives when camera projection is s...
Reproduction steps:1. Open attached project2. Open scene "mainscene"3. Enter play mode4. Click inside the Game window to focus it5. ... Read more
ParticleSystem>Collision: Max Collision Shapes fail for values greater t...
ParticleSystem>Collision: Max Collision Shapes fail for values greater than 1 1. What happenedParticleSystem>Collision: If Max... Read more
ParticleSystem>Collision: Enable Dynamic Colliders has no effect
ParticleSystem>Collision: Enable Dynamic Colliders has no effect 1. What happenedParticleSystem>Collision: Enable Dynamic Coll... Read more
Inverted value of Screen.orientation on iPad Air w/iOS 9.0.2
Inverted value of Screen.orientation on iPad Air w/iOS 9.0.2 1. What happened When running on an iPad Air or other iPad that support... Read more
[Canvas] Destroying canvas causes memory leak
Reproduction steps:1. Open attached project2. Open and play the "GUILeak" scene3. There is a "GUILeak" object in the scene that will... Read more
[AnimatorOverrideController] Override controller created during runtime ...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Select "SA_Character_1P_Basepose" in hierarchy4. Notice that it h... Read more
[tvOS][iOS] App Overrides device'e ambient music
To Reproduce: 1. Play any music on an AppleTV(Only way to do this, that I've found, is to us Home Share from your Mac (just enable i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS