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NetworkTransform doesnt sync CharacterController rotation
NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more
[shaders] hlsl2glsl does not do implicit float4->float conversion in som...
"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But i... Read more
[Standalone] Inconsistent Direct3D behavior with non-native resolution o...
Steps to reproduce: 1. Create a new Unity project2. Go to 'Player Settings' and make sure the Direct3D9 is used as a Graphics API3. ... Read more
[VR] Building and running while in direct mode failure
1) download project.2) enter playmode then exit playmode and move headset to ensure VR mode is enabled3) ensure resolution dialog is... Read more
[DX11] Change the scale of an object at runtime affects it's colour
>Vector3 newShadowScale = new Vector3(GetShadowWidth (), GetShadowHeight (), 0f); Scale of 0 (Z component) doesn't make sense and... Read more
OSX 10.10 standalone player app icon keeps bouncing when using -batchmode
How to reproduce: 1. Open project from case 7023702. Build to OSX standalone3. Run on OSX 10.10 with the -batchmode argument- Notice... Read more
[Sprites] Unable to Apply changes to a sprite while Sprite Editor window...
Steps to reproduce: 1. Create a new Unity project2. Import any texture and change it's type to Sprite3. Open up Sprite Editor by cli... Read more
Player's setting DefaultIsFullScreen = false not working
1. Create new project.2. Go to player settings, set "Default Is Full Screen" to false and "Display Resolution Dialog" to disabled.3.... Read more
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