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UnityEditor.EditorApplication.isPlaying = false doesn't quit playmode in...
How to reproduce: 1. Open the attached project "676201IsPlayingBug.zip" 2. Open and Play "test" scene 3. Notice that UnityEditor.Edi... Read more
Application.logMessageReceivedThreaded doesn't appear to log any messages
How to reproduce: 1. Open attached script in a new project 2. Attach script to any game object 3. Play the scene - The script shou... Read more
[Mecanim] animator.gameobject.setactive(false) causes Editor to crash
How to reproduce: 1. Open the attached project "676190Anim.zip" 2. Open test scene 3. Play it and Unity will crash 4. Game Object ha... Read more
GizmoType.SelectedOrChild is ignored when parent is selected
1. Open 'Scene' in the included project. 2. Note the 'Thing' MonoBehaviour with an accompanying editor class configured to draw a ... Read more
SurfaceEffector2D prevents other forces from being applied, such as to m...
The problem here is that the impulse-force being applied is swamping any forces that the end-user is applying. Note that you cannot... Read more
[DepthOnly] Clear flags set to "depth-only" is clearing the color buffer...
Clear flags set to "depth-only" is clearing the color buffer if a non-standard viewport rect is set. Reproducible on 4.6.0f1, 4.6.3f... Read more
[HomeScreen] Clicking on 'new project' makes buttons disappear
Steps to repro: 1. Open the homescreen 2. Press 'new project' 3. Observe buttons at top right: http://screencast.com/t/8qkKUpvb5uG3 ... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
[HomeScreen] Video player doesn't go to fullscreen mode when the icon is...
To reproduce: 1. Open up the homescreen's 'Get Started' tab 2. Play the video and click on the 'fullscreen' icon, which is located i... Read more
Using GetCurrentMethod causes exceptions on WebGL
Steps to reproduce this issue: 1. Open the attached project 2. Build&Run on WebGL 3. Press button 4. It invokes GetCurrentMethod an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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