Search Issue Tracker
SpritePacker atlas crash (out of memory) on large project
original zendesk ticket: 13748 projectdrop file: nemesis_2.zip (14gb!) Read more
Scale is not applied to cloth particles
To reproduce: 1. Open attached project 2. Check out Plane objects backfaces. Expected result: The backfaces are properly alligned wi... Read more
Hinge and Wheel 2D joints start scene as if they were asleep
Steps to reproduce: 1. Create a new 2D project. Add some sprites 2. Create two gameobjects with Hinge and Wheel 2D joints. 3. Enter ... Read more
A gameobject with Cloth component disappears when entering play mode
To reproduce: 1. open attached project 2. Open test scene 3. Enter play mode Expected result: You enter play mode, with the object b... Read more
Having no tabs open causes Unity not to redraw its background
Having no tabs open causes Unity not to redraw its background Steps to reproduce: 1. Open any project 2. Close all tabs 3. In place... Read more
the Exit node can't be selected in the animator controller
Steps to reproduce: 1. Open the attached project 2. View the Test Animator Controller in the Animator window. 3. Click and drag a bo... Read more
Contents are laid out differently depending on the time they were laid out
Steps to reproduce: 1. Download project LayoutRepro attached to this edit 2. Set game view to 640x960 resolution 3. Enter play mode.... Read more
Deferred: Can't set vaues to stencil buffer on gbuffer pass or in CmdBuf...
Steps to reproduce : - import the project attached - open the scene - press play and notice the red cylinder receives decals Read more
No material inspector for uGUI elements
To reproduce: 1. Create a new uGUI compatible material 2. Create a uGUI image 3. Add the material to the image - no material inspect... Read more
Canvas render order is based only on hierarchy order
To reproduce: 1. Create 2 uGUI images 2. Try to make one image go behind the other - your first instinct is to use the z Pos, that d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow