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Most Recent
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0
votes
Fixed

UnityEditor.EditorApplication.isPlaying = false doesn't quit playmode in...

Editor - Other

-

Feb 28, 2015

-

Version/s: 5.0.0f2

How to reproduce: 1. Open the attached project "676201IsPlayingBug.zip" 2. Open and Play "test" scene 3. Notice that UnityEditor.Edi... Read more

0
votes
Fixed

Application.logMessageReceivedThreaded doesn't appear to log any messages

Scripting

-

Feb 28, 2015

-

Version/s: 5.0.0f2

How to reproduce: 1. Open attached script in a new project 2. Attach script to any game object 3. Play the scene - The script shou... Read more

0
votes
Fixed

[Mecanim] animator.gameobject.setactive(false) causes Editor to crash

Animation

-

Feb 28, 2015

-

Version/s: 5.0.0f1

How to reproduce: 1. Open the attached project "676190Anim.zip" 2. Open test scene 3. Play it and Unity will crash 4. Game Object ha... Read more

0
votes
Fixed

GizmoType.SelectedOrChild is ignored when parent is selected

Scene/Game View

-

Feb 28, 2015

-

Version/s: 5.0.0f2

1. Open 'Scene' in the included project. 2. Note the 'Thing' MonoBehaviour with an accompanying editor class configured to draw a ... Read more

0
votes
Fixed

SurfaceEffector2D prevents other forces from being applied, such as to m...

Physics2D

-

Feb 27, 2015

-

Version/s: 5.0.0f1

The problem here is that the impulse-force being applied is swamping any forces that the end-user is applying. Note that you cannot... Read more

0
votes
Postponed

[DepthOnly] Clear flags set to "depth-only" is clearing the color buffer...

Camera

-

Feb 27, 2015

-

Version/s: 4.6.3f1

Clear flags set to "depth-only" is clearing the color buffer if a non-standard viewport rect is set. Reproducible on 4.6.0f1, 4.6.3f... Read more

0
votes
Duplicate

[HomeScreen] Clicking on 'new project' makes buttons disappear

Editor - Other

-

Feb 27, 2015

-

Version/s: 5.1.0a1

Steps to repro: 1. Open the homescreen 2. Press 'new project' 3. Observe buttons at top right: http://screencast.com/t/8qkKUpvb5uG3 ... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

-

Feb 27, 2015

-

Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
Fixed

[HomeScreen] Video player doesn't go to fullscreen mode when the icon is...

Editor - Other

-

Feb 27, 2015

-

Version/s: 5.1.0a1

To reproduce: 1. Open up the homescreen's 'Get Started' tab 2. Play the video and click on the 'fullscreen' icon, which is located i... Read more

0
votes
Fixed

Using GetCurrentMethod causes exceptions on WebGL

WebGL

-

Feb 27, 2015

-

Version/s: 5.0.0f3

Steps to reproduce this issue: 1. Open the attached project 2. Build&Run on WebGL 3. Press button 4. It invokes GetCurrentMethod an... Read more

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