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Patch cord missing after undo
When undoing a Send/Receive connection and then adding the Bus connection again, the connecting patch cord is missing. To reproduce... Read more
Drop down menu says Return instead of Receive
Drop down menu says Return instead of Receive Send > Bus drop down menu says Return instead of Receive. Please see attached screen ... Read more
Undo does not work on audio effects
Undo does not work on audio effects. When tweaking threshold on Duck Volume and then press cmd+Z to undo - the whole effect disappea... Read more
Undo does not work when tweaking the Attenuation and Pitch
Undo does not work when tweaking the Attenuation and Pitch from a selection in Project Browser To reproduce: - Open attached projec... Read more
Type.GetType() in WebGL does not match the output given in the editor
How to reproduce: 1. Open a new project 2. Create a script called "testGetType.cs" with the following code: using UnityEngine; us... Read more
Graphics quality button in builded .exe sometimes has no text
Graphics quality button in builded .exe sometimes has no text 1. What happened Graphics quality button in builded .exe sometimes ha... Read more
Having a member with the same name as one of the removed component acces...
Since rigidbody and other direct component accessors have been deprecated to GetComponent<Component>() Unity shouldn't warn that pre... Read more
[WP8] Nested serializable struct causes crash
A script with a nested serializable struct causes a crash on Windows Phone 8. A class can be used instead of the struct as a workaro... Read more
Only use DX11 WARP in batchmode when no GPU is available (or WARP reques...
Beta 20 made it so that DX11 WARP (software renderer) is always used in batch mode. However that made performance tests run 10x slo... Read more
Switching between iOS and Standalone platforms, create error message in ...
Switching between iOS and Standalone platforms, create the following error messages in Console: "width == 1 && height == 1 && level... Read more
All about bugs
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Latest issues
- "GetPreferedValue" returns max value when using auto-sizing
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- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors