Search Issue Tracker
WebGL Build error for Windows 7 32-bit OS
Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine2. Try to build it for WebGL3. Notice that the build won't fin... Read more
Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a...
Reproduction steps:1. Open the attached "repro_IN-83747" project2. Open the "Assets/Scenes/Kokiri_LevelDesign.unity" Scene3. Enter t... Read more
The Editor freezes indefinitely when a large number of elements are ente...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Heatmap with Default Values (Assets >... Read more
PlayerPrefs.GetInt throws an exception when NativeArray<T> is initialize...
Steps to reproduce:1. Open the project attached by the user2. Open "NativeArrayTestScene"3. Enter Play mode4. Observe the console Ex... Read more
Animation stops before reaching designated position
Steps to reproduce:1. Open the attached project2. Open the available scene3. Play the scene4. Select 'BoosterOpeningPrefab' in the H... Read more
[Adreno GPU] Line artifacts with realtime shadows
Line artifacts are observed with realtime directional shadows. The issue is noticed with devices that has Adreno GPU. Steps for repr... Read more
[macOS] Multiple context menus can be opened when right-clicking the Ass...
Reproduction steps: 1. Open user attached project "My Project-a.zip"2. Right-click on the Assets folder3. Expand the context menu to... Read more
OS X: Entering "~" in location when creating new project, creates projec...
Tested on Unity 5.2.0 (UnityAds branch) 1. Start Unity2. Create new project3. Enter project location "~/Unity/Test"4. Click Create b... Read more
IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
Artifact appears when generating a Mipmap on Normal map texture and Andr...
Reproduction steps:1. Open the attached “SpeedTreeNormal.zip” project2. Open the “SampleScene” - ensure Android is selected as build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value