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Creating and then deleting the "Integration Update: Rotation" block brea...
How to reproduce:1. Create a new Unity project and install the Visual Effects Graph package2. Create a new VFX Graph and open it3. I... Read more
Immutable Prefabs can't be fully opened from the Hierarchy nor the 'Open...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. Observe the Inspector Expected result: There is a little... Read more
Launching Unity from command prompt ignores command line arguments when ...
Reproduction steps:1. Open the Command prompt2. Call "C:\Program Files\Unity 5.4.1p1\Editor\"Unity.exe -batchmode Note: Calling "C:\... Read more
Shader warning in 'TraceVirtualOffset' is thrown when creating a new 2D ...
Reproduction steps:1. Open the Hub2. Create a new project with a “URP 2D” template3. Observe the Console window Expected result: No ... Read more
5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more
Cloud Build button is not hidden when switching to platform from profile
Steps to reproduce: Go to Build Profiles Create a build profile Click on a profile Click on any platform Actual results: Cloud Build... Read more
[Android] UnityWebRequest gives errorcallback with error=java.net.Mailfo...
Steps to reproduce: 1) Download attached project 'TestProject2.zip' and open in Unity2) Set platform to Android3) Build and run 'Tes... Read more
Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is se...
Reproduction steps:1. Open the attached ‘8224' project2. Go to the ‘Window → General → Test Runner’3. Click on the ‘Run All’ button4... Read more
Moving nodes around can cause other nodes to elongate.
I'm looking for reproduction steps, it is inconsistent when and where this happens. Larger pre existing graphs don't have this probl... Read more
Registry.GetValue crashes Unity build when using IL2CPP
Steps to reproduce:1. Add a Registry string value:Path: "HKEY_LOCAL_MACHINE\\SOFTWARE\\VRstudios"Name: "EnableDebugPath"Value: "true... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved