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Editor freezing in MonoManager ReloadAssembly
To reproduce: 1. Open the attached project 2. Open the scene "Game" (in the original project it is in the "scenes" folder 3. Press p... Read more
Unity editor crashing when entering deep profiling
- Open scene Stage1 in attached project - Open Profiler window and enable Deep Profile - Press Play and after a few seconds Unity wi... Read more
Game crashes when built for WebGL platform
How to reproduce: 1. Download the attached project 2. Enable exception support under Player settings 3. Build the project for WebGL ... Read more
[UWP] Black screen when using Linear Color Space and Anti Aliasing
1. Create new project 2. Set Color space to Linear 3. Enable Anti Aliasing in Quality settings 4. Deploy to UWP 5. Black screen and ... Read more
[OnFocus] Calling GetWindow inside OnFocus causes crash
Steps to reproduce: 1. Open attached project "GetWindowCrash" 2. Open "Assets/repro.cs" and notice that GetWindow<repro>() is calle... Read more
[Crash] Crash changing BlendShape-value on GameObject using Cloth
To reproduce: 1. Open the scene called "scene" 2. Select the object "ClothBlade" 3. Change the Skinned Mesh Renderer's BlendShapes I... Read more
[WebGL] Use texCUBElod, otherwise environment reflection source causes n...
To reproduce: 1. Build and run attached project for webgl 2. Notice that environment reflection source causes noise in texture Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines