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Script debugging is broken
When the application is built with script debugging enabled, it starts to lag right after the start and then a few seconds later it ... Read more
Text on "Tags And Layers" page needs to be updated
Tags And Layers page needs to be updated: The following text needs to be updated: "The Tags and Layers Manager allows you to set up... Read more
Script Execution Order page needs to be updated with a new screen shot
Script Execution Order page needs to be updated with a new screen shot - please see attached screen shot for details. Link to page:... Read more
Helpful tooltips should be added to the new UI component fields
Right now tooltips are missing almost everywhere (I know Rect Transform has some) Read more
Clicking the documentation icon for any UI component opens the doc page ...
It should open the documentation page for that specific component, even though they are basically just scripts. Read more
Render Settings page needs information about "Flare Fade Speed" parameter
Render Settings page needs information about "Flare Fade Speed" parameter - please see attached screen shot for details. Link to pa... Read more
Graphics Settings documentation page needs a new screen shot
Graphics Settings documentation page needs a new screen shot - please see attached screen shot. Link to page: file:///C:/Program%20... Read more
When using Space to open a drop-down list on MAC, the list is misplaced
When using Space to open a drop-down list on MAC, the list appears on the left side of the editor instead of underneath the drop-dow... Read more
Can't tab to Tiling and Offset properties in material
Tabbing through the properties doesn't work consistently Repro: 1. Put a material on a cube object 2. Select one of the properties o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph