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Initial splashscreen is displayed in portrait, ignoring orientation rest...
Steps to reproduce: 1. Build any project 2. Open visual studio solution 3. Tick Landscape and Landscape-flipped Supported orientatio... Read more
Native metro plugin on WP 8.1 throws BadImageFormatException
To reproduce: 1. Open attached project. It is our metro native plugin example. 2. Build for Metro with Phone 8.1 SDK 3. Open up with... Read more
Shader blend operations table broken
-e: see title -repro: --go to http://docs.unity3d.com/Manual/SL-Blend.html --NOTICE the issues with the table Read more
Canvas do not function with DontDestroyOnLoad when loading other scene
1. Open attached project 2. Open scene "sceneone" 3. Press play 4. On game view, press button "not getting destroy" it will active s... Read more
Profiler does not detect WP 8.1 when built & run from Unity
To reproduce: 1. Create a new project 2. Switch the platform to Windows Store and the SDK to WP 8.1 3. Go to build settings and set ... Read more
Another Reference Rewriter errors building Win Store Apps
Works fine on 4.3.4f1; Errors appear on 4.5 versions; When building user's project to WSA platform on Windows 8.1 and using SDK 8.0... Read more
Deleting uGUI prefab causes crash to desktop
To reproduce this bug: 1. Import UI_Prefab_crash package 2. Open 'scene' 3. Play and notice that everything works fine 4. Create a ... Read more
GetSpriteMesh is in the UnityEngine namespace in the docs, but in fact i...
According to the documentation, GetSpriteMesh is in the UnityEngine namespace, but in fact it is not there and can only be found in ... Read more
The caret appears above the text being entered when having text's vertic...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. Play the scene 4. Notice the caret appearing above the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file