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0
votes
Duplicate

[SPS] Deferred rendering player with SPS crashes on exit

VR

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Jul 27, 2016

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Version/s: 5.4.0f3

This is a consistent crash upon player exit when single-pass stereo and deferred rendering are used. Read more

0
votes
Fixed

[TMPro] Spacing occurs in the Text (TMP) when using a <size> tag, the Fo...

Package: TextMeshPro

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Apr 24, 2020

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Version/s: preview.1-1.5.0, preview.1-2.1.0, preview.1-3.0.0

How to reproduce:1. Open the project "case_1241132-TMPro_size_tag"2. Open the Scene "SampleScene"3. Select the GameObject "Text (TMP... Read more

0
votes
Fixed

[WSA] Impossible to copy - paste on Win Store Apps

Windows Store Apps

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Feb 09, 2015

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Version/s: 5.0.0f1

1. Copy any selected text, then launch WSA application and paste it to any input field. The text will not be pasted. 2. In WSA appli... Read more

0
votes
Fixed

Crash in RenderingCommandBuffer::AddSwitchIntoFastMemory after calling S...

Graphics - LowLevel

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Nov 06, 2020

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Version/s: 2020.2.0a15, 2020.2.0b11, 2021.1

Steps to reproduce:1. Open attached "fastmemorycrash.zip" project in Unity2. Open "SampleScene" scene3. Enter Play mode Expected res... Read more

0
votes
Fix In Review

[Input System] The first touch position is always zero when using mouse ...

Package: Input System

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May 15, 2021

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Version/s: 1.4.2

Steps to reproduce:1. Open the user's attached project "Painter.zip"2. Navigate to Window-&gt; Analysis -&gt; Input Debugger3. Selec... Read more

0
votes
Fixed

[VR Input] Touch Controller Vertical Axes are inverted compared to Xbox ...

VR

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Dec 06, 2016

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Version/s: 5.5.0p1

1) Download attached project2) Setup Xbox controller and Touch Controllers3) Setup Oculus Rift4) Enter playmode5) Pull down on the t... Read more

1
votes
Fixed

[GPU Lightmapper] LightGrid takes up too much memory on large scenes

Progressive Lightmapper

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Nov 05, 2019

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Version/s: 2019.1, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps:1. Open "1196347" project with 2020.12. Open "REPROSCENE" scene.3. Bake Lighting with GPU lightmapper. Actual Res... Read more

0
votes
Fixed

[Android] The Android SDK installed with Unity Hub does not include API 29

Android

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Sep 03, 2020

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Version/s:

Google Play Store requires all new apps to target API 29, so it should be included for new installations. Related forum thread with ... Read more

2
votes
Fixed

[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...

Shadows/Lights

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Feb 20, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Open scene "scene"3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in DeferredPa... Read more

0
votes
Fixed

[iOS] All iPhone builds show iPhone 6 plus launch image

iOS

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Feb 07, 2015

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Version/s: 5.0.0f1

To Reproduce: 1. Build the attached proiject (simulator or device).2. Notice that on all iPhones the iPhone 6+ landscape image is sh... Read more

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