Search Issue Tracker
Fixed in 1.5.0-preview.12, 2.1.0-preview.12, 3.0.0-preview.12
Votes
0
Found in [Package]
preview.1-1.5.0, preview.1-2.1.0, preview.1-3.0.0
Issue ID
1241132
Regression
Yes
[TMPro] Spacing occurs in the Text (TMP) when using a <size> tag, the Font Style is Bold and the Auto Size is enabled
How to reproduce:
1. Open the project "case_1241132-TMPro_size_tag"
2. Open the Scene "SampleScene"
3. Select the GameObject "Text (TMP)" in the Hierarchy
4. Observe that there is a <size> tag and the Auto Size is enabled in the Text component in the Inspector
5. Select the Font Style "Bold" in the Text component in the Inspector
6. Observe the results in the Scene View
Expected results: the Text becomes Bold and no spacing occurs
Actual results: the Text becomes Bold and the spacing in the Text occurs
Reproducible with: preview.1-1.5.0 (2018.4.21f1), preview.11-1.5.0 (2018.4.21f1), preview.1-2.1.0 (2019.3.12f1), preview.11-2.1.0 (2019.3.12f1), preview.1-3.0.0 (2020.1.0b6, 2020.2.0a10), preview.11-3.0.0 (2020.1.0b6, 2020.2.0a10)
Not reproducible with: 1.4.1 (2018.4.21f1), 2.0.1 (2019.3.12f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Source Generation with GeneratePropertyBag fails when using reserved keywords as variable names with @ prefix
- Prismatic ArticulationBody moves in opposite direction when using targetVelocity
- Shader Graph skybox material is rendered inccorrectly in builds when "Allow Material Override" or "Cast Shadows" are enabled and the "Deferred" Rendering Path is used
- Object motion is affected by incorrectly added rotation motion when importing animations
- Base class's Context Menu method is called when calling it in the Editor from the child class and the child class overrides this method
Resolution Note (fix version 1.5.0-preview.12, 2.1.0-preview.12, 3.0.0-preview.12):
Fixed in TextMeshPro 1.5.0-preview.12, 2.1.0-preview.12, 3.0.0-preview.12