Search Issue Tracker
Fixed in 1.5.0-preview.12, 2.1.0-preview.12, 3.0.0-preview.12
Votes
0
Found in [Package]
preview.1-1.5.0, preview.1-2.1.0, preview.1-3.0.0
Issue ID
1241132
Regression
Yes
[TMPro] Spacing occurs in the Text (TMP) when using a <size> tag, the Font Style is Bold and the Auto Size is enabled
How to reproduce:
1. Open the project "case_1241132-TMPro_size_tag"
2. Open the Scene "SampleScene"
3. Select the GameObject "Text (TMP)" in the Hierarchy
4. Observe that there is a <size> tag and the Auto Size is enabled in the Text component in the Inspector
5. Select the Font Style "Bold" in the Text component in the Inspector
6. Observe the results in the Scene View
Expected results: the Text becomes Bold and no spacing occurs
Actual results: the Text becomes Bold and the spacing in the Text occurs
Reproducible with: preview.1-1.5.0 (2018.4.21f1), preview.11-1.5.0 (2018.4.21f1), preview.1-2.1.0 (2019.3.12f1), preview.11-2.1.0 (2019.3.12f1), preview.1-3.0.0 (2020.1.0b6, 2020.2.0a10), preview.11-3.0.0 (2020.1.0b6, 2020.2.0a10)
Not reproducible with: 1.4.1 (2018.4.21f1), 2.0.1 (2019.3.12f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 1.5.0-preview.12, 2.1.0-preview.12, 3.0.0-preview.12):
Fixed in TextMeshPro 1.5.0-preview.12, 2.1.0-preview.12, 3.0.0-preview.12