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RectConstraint component produces extreme button stretch and sometimes e...
1. Open scene in attached project 2. Move one of the button x-axis anchor points around and the button streches to very large valure... Read more
NavMesh is generated incorrectly if HeightMesh is enabled
Steps to reproduce: 1. Create a project which has uneven terrain 2. Create a NavMesh for the terrain with HeightMesh enabled 3. NavM... Read more
Universal: Lightmapped Standard shader too bright
When lightmaps are used, objects which are lightmap static and use the new Standard shader are brighter than with legacy shaders, es... Read more
Add RectConstraint to a gui object produces nullReferenceException
1. in an empty 2D scene, create a button 2. add component RectConstraint Result: console responds with NullReferenceException: Obj... Read more
Inspector preview of audio file does not properly update after import se...
Steps to reproduce: 1. Create a project and import stereo audio file 2. Change import settings of imported file: toggle Force To Mo... Read more
uGUI system does not properly align fonts of different sizes by the font...
1. Open attached project and open scene 2. Observe how, when the texts have different font sizes, their baseline does not match. Wh... Read more
Dynamic lights do not work on material with fixed function shader with t...
This is reproducible in OpenGL and OpenGL ES. Everything works fine in DirectX. Reproduced with: Unity Version 4.3.2f1 (0517a5ae866... Read more
Mecanim animator transitions are lost/changed on upgrade to 5.0
To reproduce: 1. Open project "REPRO" with 4.3.4f1 2. In the project navigate to Avatar > AvatarCTRL and open the animator window, i... Read more
Can't paste text into the license window and the asset store
To reproduce: 1. Open any project 2. Open the asset store 3. Try pasting some text into the search box or the sign up field - it's n... Read more
Setting Time.captureFramerate is ignored when done in Awake
To reproduce: 1) Download and open project 2) open scene "testcase_captureFramerate" 3) press play and note rotating cube at maximu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
- AnalyticsSessionInfo.sessionFirstRun value is not affected when the corresponding data file is removed