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Imported Constant curve interpolates over 2 frames
Imported Constant curve interpolates over 2 frames instead of only 1. This is a regression from 5.2 to 5.3not repro in 5.2repro in 5... Read more
[AW] Deleting key in the Dopesheet does not update scene/eval
There is an inconsistency between the delete key behaviour in the dopesheet vs. Curves view. Do the following in the Curves view to ... Read more
[MSE] MergeScene API does not work as expected
Steps to repro:- Launch the attached project- Open the scene 1.unity- Click the playmode Note that scene 2.unity gets unloaded but 1... Read more
[ShapeModule] Particle system with Skinned Mesh Renderer as shape has it...
Steps to reproduce: 1. Open attached project "ParticleMeshShape.zip"2. Open scene "repro"3. Expand "Robot Kyle" in hierarchy4. Selec... Read more
[MSE] Loading a scene and then trying to mergeScene causes unity to crash
Steps to repro:- Launch the attached project- Open scene 1.unity- Click on play Note that Unity crashes with Fatal error. Screenshot... Read more
[MSE] Mismatch between EditorSceneManager LoadScene API and documentatio...
The EditorSceneManager page has 2 sets of Static methods and one set has OpenScene and one has LoadScene. Only LoadScene (which is t... Read more
[CommandBuffer][DX9] Inconsistent Behaviour Across Graphics APIs
Reproduction steps:1. Download "Report-Updated5.3-Fixed" project (6/15/2016 - 9:59).2. Open and play it with "-force-d3d11" or "-for... Read more
[GI] Realtime GI periodic perf spikes, regression since 5.3.0
To reproduce:1. Open attached project2. Open Profiler3. Start the scene "Siegburg"3. Notice Rendering spikes in CPU Usage tab Spikes... Read more
[Animator Controller] Remove of state in Animator Controller in Survival...
1. Import Survival Shooter 5.2. Open Animator Window.3. Go to _CompletedAssets -> Animation -> PlayerAnimatorController.4. In ... Read more
[TreeViewUtility] NullReferenceException when trying to configure Avatar
Steps to reproduce: 1. Open attached project (link bellow)2. Open scene "golem totally awesome"3. Select "golem mecanim" in hierarch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS