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In profiler, zooming into an adjacent frame on the thread view warps the...
In profiler, zooming into an adjacent frame on the thread view warps the names of processes To reproduce:1) Create a new project (3D... Read more
Build errors when trying to build a project with high Managed Stripping ...
How to reproduce:1. Open the user's originally attached project2. Build for Windows Standalone (include SampleScene)-- Observe the b... Read more
[iOS] Launch image is not respecting Fill percentage setting
How to reproduce:1. Open the attached project2. Go to File-> Build Settings-> Switch to iOS Platform3. Go to the Player Settin... Read more
Particle system billboard particles are invisible when specific "3D Star...
How to reproduce:1. Open attached project "ParticleSystemTest2019.1.zip" and scene "SampleScene"2. In Hierarchy window, select "Part... Read more
[IMGUI Debugger] Memory leaking when hovering over IMGUI elements in deb...
To reproduce:1. Open any project2. Open IMGUI Debugger and select Inspector debugging3. In IMGUI Debugger, keep clicking instruction... Read more
[SubGraphs] Certain parameters throw 'unexpected type' exceptions when u...
Repro steps:1. Import the attached package2. Open the ParamterIssue.vfx and/or the ParameterSubGraphIssue subgraph3. Observe the con... Read more
[SubGraph] Spaceable parameters don't update properly
Repro steps:1. Import the attached unity package2. Open SpaceableScene3. Open New VFX and change the space of 'Position'4. Observe h... Read more
Crash on PrepareBuffersForJobExecution when entering Play mode for the s...
How to reproduce:1. Open the "Crash_Test.zip" project2. Open the "ScheduleParameter.unity" scene3. Enter Play mode4. Exit Play mode5... Read more
Crash on Material::SetFloat after calling Graphics.Blit()
How to reproduce:1. Open the "Graphics_Blit_Crash.zip" project2. Build the Crest/Crest-Examples/Main/Scenes/main.unity" scene3. Run ... Read more
VCS/Perforce: ability to setup "default changeset" that all changes go i...
People working with Perforce often organize their changes into multiple "changesets" before submitting them.Right now everything goe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code