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Player settings window doesn't repaint when switching focus back to Unit...
To reproduce:1. Open editor2. Open player settings (ctrl+B)3. Focus on another non-Unity window4. Focus back on Unity5. Notice that ... Read more
Cannot swap scripts in the Inspector window anymore
Steps to reproduce:1. Download and open attached project.2. Open scene named "main".3. Select game object named "GameObject" and not... Read more
[UNET] Adding the exceptional config to HostTopology causes a program's ...
1. Open attached soultion2. Run ChatServer.exe==>Program crashes What is going on inside:If HostTopology has a special connection... Read more
[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Posi...
Steps to reproduce: 1. Download and import attached project. "ParticleSystemEmit.zip"2. Open scene: main3. Press play.4. Press A to ... Read more
AssetBundle.LoadFromMemory uses more memory on device than AssetBundle.L...
How to reproduce: 1. Open attached project (configured.zip)2. Build to iOS and run3. Open the Memory profiler screen in Xcode4. Sele... Read more
[UNET Server dll]"Out" variables of Receive function have garbage when d...
Steps:1. Open attached solution2. Start "ChatServer.exe"3. Start "ClientGUI.exe"4. Press "Connect to 127.0.0.1" button in ClientGUI=... Read more
[Navmesh] Agent placed on multiple navmeshes picks one at random and can...
Reproduction steps:1. Open attached project "NavmeshIssues"2. Open scene "2Navmeshes"3. Enter play mode--- You will see that the age... Read more
Light Intensity animation does not save values
Steps to reproduce:1) open attached project2) select 'Point light' object3) open 'animation' window4) play the animation Expected (g... Read more
IL2CPP throws NotSupportedException when .NET Siaqodb is called
1. Open attached project2. Build to iOS with IL2CPP3. XCode will throw NotSupportedException Read more
[PixelPerfect] Enabling Pixel Perfect Canvas will only render text - no ...
NOTE: This only happens when using UI DLLs built using code found in official Unity UI repository: https://bitbucket.org/Unity-Techn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument