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-e WebPlayer crashes 100% on Firefox OS X 10.9.2
To Reproduce: 1. Go to https://unity3d.com/showcase/live-demos 2. Click any of the demos. 3. Click on another tab. 4. Go back to the... Read more
Sprite renderer sorting layers don't work
To reproduce: 1. Open attached project 2. Open scene test 3. Set the sorting layer of sprites 0 to 2 to layer1 4. Set the sorting la... Read more
Monodevelop unfolds all folded segments on save sometimes
To reproduce: 1. Create a script and open it in monodevelop 2. Make sure folding is enabled 3. Write some code in Start() or Update(... Read more
Playing a full-body additive animation causes the character to slide aro...
Steps to reproduce : - import the project attached - add the "AGE_M_Soldier_Body" to the scene - add the "New Animator Controller" ... Read more
ANR on OUYA console under heavy gamepad activity
Application gets killed when input events are created simultaneously with a left analog stick and a touchpad on the Ouya controller.... Read more
Crash when adding an animation to the motion field of a Blend Tree
Steps to reproduce : - import the project attached - create a new animation controller - create a new blend tree and double click i... Read more
On Android, OnApplicationFocus(false) is not called before an app enters...
With Unity 4.2.2 the onApplicationFocus with a value "false" was called when the application was sent to the background and then onc... Read more
Importing a large project makes all the text in the editor
Importing a large project makes all the text in the editor look weird. Please see attached screen shot for details. To reproduce:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes