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MissingReferenceException from the inspector with custom AssetPostprocessor
To reproduce: 1) open the project 2) click on CT_Part1_01_Fountains in the project tab 3) make sure the inspector tab shows the info... Read more
Unity freezes on EditorUtility.FocusProjectWindow(); call
To reproduce: 1. Open attached project 2. Open Maintainer window (Window > Code Stage > Maintainer) 3. Press Find issues button 4.... Read more
[GraphicsAPIOptions] It does not switch API when you remove the top most...
How to reproduce: 1. Create a new project or open the attached one 2. switch platform to Standalone 3. Open Player settings -> Othe... Read more
WebGL throws an exception on GameObject.CreatePrimitive(PrimitiveType.Cube)
Reproduction steps: 1. Open the attached project "WebGLCrPr" 2. Build the scene "bug" for WebGL 3. Run the game, wait for 2 seconds ... Read more
Prefab with RectTransform does not apply or revert changes properly
Steps to reproduce: 1. Open Unity 2. Create a UI element with a RectTransform and make it into a prefab 3. Press "Apply" on that pre... Read more
[Material] <quad> tag support in UI.Text elements
<quad> or <material> tags in UI.Text support. At the moment, these are only supported in Text Mesh objects, as UI.Text uses only one... Read more
Scene gets dark after loading level again
To reproduce: 1. Open attached project 2. Open Main scene 3. Press play 4. Press Enter after cube collides 5. Notice that scene... Read more
[ReflectionProbes] Baked Reflection Probe data does not get reloaded aft...
How to reproduce: 1. Open attached project 2. Open scene Scenes/test.unity 3. Select the Reflection Probe in the scene and Bake it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window