Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.1.0a5
Issue ID
684942
Regression
No
[GraphicsAPIOptions] It does not switch API when you remove the top most one in list
How to reproduce:
1. Create a new project or open the attached one
2. switch platform to Standalone
3. Open Player settings -> Other settings
4. Automatic Graphics API should be deselected
5. Drag Direct3D9 above Direct3D11. Unity should pop up a message saying its going to switch graphics API. Confirm this dialog.
6. Now delete/remove Direct3D9 from the list. Direct3D11 should now be the first in the list, but Unity does not switch API's to it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Package Manager Events Not Triggered When Changing Registry
- "DateTime.Now" in the UK timezone does not adjust when the British Summer Time is active
- "Unsupported source texture format (7) in ComputeNextMipLevel" error is shown and the texture atlas is corrupted when the texture format "RGB Compressed ETC2 4bits" is selected
- The label that uses data binding is no longer updated at runtime when `INotifyBindablePropertyChanged` reloads updates of the VisualTreeAsset in UIDocument
- HDRP Graphics "High Quality Line Rendering" is missing a documentation link
Add comment