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0
votes
Not Reproducible

ArgumentException when trying to Reset texture import settings

Assets Management

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Mar 26, 2014

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Version/s: 5.0.0a3

Import any texture in Unity. Select it in the Project Browser. In the Inspector clcik on the Cogwheel icon and press Reset. Result:... Read more

4
votes
Fixed

The animation event in Animation View shows (function not supported) nex...

Animation Window

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Mar 26, 2014

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Version/s: 4.3.3f1

Steps to repro: 1. Open the project user attached and open a scene called "test" 2. Open the animation window 3. Add a new animation... Read more

0
votes
Fixed

Deferred: New Deferred Rendering Path - shadows lost, lighting changes

Graphics - General

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Mar 26, 2014

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Version/s: 5.0.0a3

To reproduce: 1. Open project "reprowithlongnname" (ignore the errors in console) 2. Open scene.SponzaSetup_Advanced 3. Open player ... Read more

0
votes
Fixed

Deferred: Shader that uses 'exclude_path:forward' broken in new deferred...

Shaders

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Mar 26, 2014

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Version/s: 5.0.0a3

To reproduce: 1. Open project "reprowithlongname" 2. Open scene.SponzaSetup_Advanced 3. Open shader 'BoxProjectedCubemap_Parallax_St... Read more

0
votes
Fixed

Cloth no longer supported in Unity 5

Physics

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Mar 26, 2014

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Version/s: 5.0.0a3

To reproduce: 1. Create a project in an earlier version 2. Create a cloth in scene 3. Save scene 4. Open the project with Unity 5 5.... Read more

0
votes
Fixed

Physx crash(es)

Physics

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Mar 26, 2014

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Version/s: 5.0.0a3

To reproduce: 1. Download the project from the user's Dropbox folder (the project is lastly opened with 4.5) 2. Open it with 5.0a1/a... Read more

7
votes
Not Reproducible

Screen.width and Screen.height values in "OnEnable" function are incorrect

Scripting

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Mar 26, 2014

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Version/s: 4.3.2f1

When Screen.width or Screen.height are called in an "OnEnable" call in the editor and the component is enabled (i.e. by checking the... Read more

0
votes
Fixed

OnTriggerStay does not get called at all

Physics

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Mar 25, 2014

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Version/s: 5.0.0a3

To reproduce: 1. Open attached project 2. Open scene Test 3. Enter play mode, note the logs - they only print the OnTriggerEnter but... Read more

1
votes
Fixed

3D colliders have higher priority than 2D when dealing with mouse clicks

Physics2D

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Mar 25, 2014

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Version/s: 4.3.4f1

Steps to reproduce: 1. Create a project which has two gameobjects with two colliders attached - one 3D and one 2D. Both objects shou... Read more

0
votes
Fixed

Shader compilation fails on TI OMAP 4430 SoC (PowerVR SGX 540)

Android

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Mar 25, 2014

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Version/s: 4.3.3f1

Reproduced on: Amazon Kindle Fire (blaze, first generation) with Android 2.3.4 Not reproduced on: Google Nexus 5 with Android 4.4.2... Read more

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