Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.1.0b2
Issue ID
688373
Regression
No
[StateParameters] CycleOffset value does not seem to have any visible effect on animation while it is relatively small
Steps to reproduce:
1. Open the attached project
2. Open 'StartSetSpeed' scene
3. Select 'unitychan' game object and remove the script component
4. Open 'Animator' window
5. Open 'Parameters' tab
6. Set the 'OffSet' parameter to be anywhere between [1..1,000,000]
7. Play the scene, notice the animation is playing as it is with CycleOffset set to 0
8. Change the 'OffSet' value to a bigger value [2,000,000..5,000,000]
9. Play the scene, notice the animation is playing with like it was lagging
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment