Search Issue Tracker
[GLCORE] Render texture is stretched when there are multiple cameras in ...
To reproduce:1. Open attached project (resize test.zip)2. Open "resizetest" scene3. Open the Game window4. Resize the Game window Ex... Read more
[OSX] TextGenerator crashes Unity when <quad> occurs on line break
How to reproduce:1. Open the attached project2. Open Bug scene3. Change Shading Mode to Shaded Wireframe in the scene4. Select Text ... Read more
Undocked windows doesn't get scaled when moved to different scaling monitor
To reproduce:1. Undock console2. Move console window to another monitor3. Observe that console window doesn't get scaled4. Move edit... Read more
ParticleSystem doesn't play if method is called via Invoke
How to reproduce:1. Open the attached project2. Open and play main scene3. In test scene you can find Particle System object ans scr... Read more
Rigidbody doesn't fall after calling transform.Translate(0, -1, 0)
To reproduce follow the steps:1. Open "Test.zip" project2. Run the "Test" in editor3. Click it a button shown in left-top cornerNote... Read more
[Textures] Unity crashes inside FreeImage when importing or duplicating ...
To reproduce the issue follow the steps:1. Open "xD" the project2. Try duplicating some of the textures that are in the assets folde... Read more
Script value in the inspector reverts to default after renaming public f...
Steps to reproduce: 1. Download and import attached project. "PublicValueRenaming.zip"2. Open scene: main3. Select game object: obj4... Read more
Deleting and reimporting NGUI package crashes Unity
How to reproduce:1. Load the project in 5.2.4f1, open and save the Game scene and close Unity2. Open the project in 5.3.0f43. Delete... Read more
[Shuriken] "Separate axis" of SubEmitter crashes Unity at ( UpdateTpl<0> )
Reproduction steps:GIF attached below. 1) Create two particle systems.2) Make one of them SubEmitter of another.3) In SubEmitter par... Read more
Unity crashes when using "Object.DontDestroyOnLoad(this);" because of me...
Steps to reproduce:1. Open attached project.2. Open scene named "MoveCubeAB".3. Enter the play mode.4. Wait for some time (until the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument