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[Perforce] 'meta file is locked' error when adding labels to assets cont...
To Reproduce: 1. Connect to perforce. 2. Add a material (or any other assets). 3. Submit the Asset. 4. Add a label to the asset ... Read more
When I add any reference to System.Xml.Serialization.XmlSerializer the i...
To reproduce: 1. Open attached project 2. Build it (build target WebGL) 3. Observe console/log for errors Read more
Flickering shadows with large Terrain + Cast Shadows enabled + large Sha...
Shadows are computed from the Z buffer, so low near plane values can cause precision issues. Some other precision issues might be ha... Read more
Plugin components flicker/jump when tweaking the graphic UI in Inspector
Plugin components flicker/jump when tweaking the graphic UI in Inspector. This seems to be specific for plugins that have a graphic ... Read more
On iOS after a while shadows become incorrect
When using drawing technique of Bladeslinger on iOS, the shadows are drawn blurry after a while of playing. Read more
Clicking 'Events' in ScriptReference/Events.UnityAction.html leads to a ...
go to .../ScriptReference/Events.UnityAction.html and click on 'Events' hyperlink, it leads to a non existing page. Read more
Changing "Use Direct3D 11" introduces shading artefacts on Lightmap Stat...
Steps to repro: 1. Create a new project and add some objects 2. Set them to static 3. Bake the lightmap 4. Switch off "Use Direct3D ... Read more
searching in manual doesn't work
To reproduce: 1. Open local Unity manual 2. Switch to Scripting API 3. Search for "gameobject" Expected result: Some results are fou... Read more
Building for webplayer, but webplayer says it can't update
To reproduce: 1. Create new project 2. Build and run for Web Player 3. Notice the error ("Unity Web Player update finished, but ins... Read more
After switching the inspector to debug mode, text in the inspector is br...
To reproduce: 1. Create a new project 2. Create a script 3. In the script create a public variable 4. Attach the script to a gameobj... Read more
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