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Changing SetShadowSamplingMode doesn't affect rendering in any way
Bug: According the developer you can't sample the shadow without SetShadowSamplingMode set to Raw. But it works with and without it.... Read more
After renaming asset, all assets disappear from the project window
To reproduce:1. Open attached project2. In the Project window select "ggg" script3. Press F2 to rename script4. Change script name5.... Read more
Cannot rename GameObject through inspector
Steps to reproduce: 1. Download and import attached project.2. Open "main" scene.3. Select in hierarchy: "GameObject".4. Try to chan... Read more
[Inspector] Cannot rename GameObjects in Inspector
Can no longer edit gameobject names in inspector. Note that objects can still be renamed in Hierarchy. Repro Steps: 1) Open attached... Read more
[Physics2D] Capsule Collider 2D centered on origin instead of object it'...
Capsule Collider 2D centered on origin instead of object it's attached to - place a sprite object into the scene- add a Capsule Coll... Read more
[iOS] Linker error on iOS simulator build
Xcode fails to build an iOS project when using the Simulator SDK. It stops building with the following error message: ld: in /Users/... Read more
[iOS] Camera takes wrong buffer rect in Metal API renderer, resulting in...
How to reproduce: 1. Open attached project2. Build to iOS and run- Note how the background character is not properly displayed in th... Read more
Cyrillic/UTF Characters do not show up in WebGL builds
Steps to reproduce: 1. Download and import attached project. "repro_case_747921-font_test.zip"2. Select "main" scene.3. Play in the ... Read more
[Webplayer] plugins <5.3 can't play 5.3 content
-e: plugins of versions earlier than 5.3 can't play 5.3 content but 5.3 plugins can play all content -repro:--build an empty scene w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS