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[ImageEffects] Tonemapping Color Grading "Fast Mode" makes LUT inconsistent
Using "Fast Mode" for Tonemapping Color Grading component makes LUT results inconsistent. Result with some LUTs is correct, with oth... Read more
[Visualization] Scene visualization modes doesn't work with zbiasing
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps with Auto4. Notice that there is ZBiasedPlane show in game vie... Read more
[Android S6] Performance drop in 5.3.0f3 compared to 5.3.0f2
android S6 performance regression from f2 to f3. Test 1) We recreated a custom build of the Flier Project mentioned earlier that sim... Read more
[Graphics] PlayWay Water isn't rendered in standalone build
To reproduce:1. Open attached project2. Build and run Weather Demo scene3. Notice that water isn't rendered Reproducible with 5.4.0a... Read more
GetApplication().MayUpdate() log appears when using Lighting window
Regression - not reproduces on 5.2.3p2 and 5.3.0f3 - so, started in 5.4.x 2. How we can reproduce it1 Create New project2 In main Me... Read more
[UWP] Cannot build using latest Windows SDK (version 10.0.10586.0
Reproduction steps: - Update Windows SDK to latest version (10.0.10586.0)- Build the solution- Open generated solution- See, that Pr... Read more
[UI][D3D9] Canvas geometry disappears from game view after unlocking com...
Originally this was "UI crash after unlocking computer", but that one seems to be fixed now (5.3.2). What remains however is that af... Read more
Setting the Sun to an instance of a prefab in the scene doesn't get save...
Steps to reproduce: 1) open project2) go into window-lighting-scene3) set "Sun" to prefab from hierarchy4) save and close unity5) op... Read more
[iOS] Application.version returns build number instead of version number
Application.version returns build number instead of version number. This issue only reproduces on iOS (it returns correct version nu... Read more
[Build] HideFlags.DontSaveInBuild on MonoBehaviour causes crash
Repro steps:1) Open the project and the only scene in it2) Build and run3) Notice the player becomes not responsive4) Select Main Ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS