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Visual Studio 2010 overrides Monodevelop
To reproduce: a) Have Visual Studio 2010 SP1 installed b) Create new project c) Add a C# script d) Make sure in "Edit/Preferences/Ex... Read more
Impossible to scroll content of ScrollRect via Scrollbar if ScrollRect's...
To reproduce: 1. Open attached project 2. Open Testscene scene 3. Press play 4. Try to scroll using scrollbar 5. It's impossible t... Read more
ArrayList.BinarySearch is not implemented
Trying to build a project with a script that uses ArrayList.BinarySearch or IndexOf fails when targeting WP8 or WP8.1 To reproduce:... Read more
Rect transfom is added to game object after renaming prefab
To reproduce: 1. Open attached project 2. Create a canvas 3. Search for LoadingUI2 prefab in project window 4. Drag LoadingUI2 pref... Read more
suggestion about class-TextureImporter.html
page: http://docs.unity3d.com/Manual/class-TextureImporter.html Missing a description of the Alpha Is Transparency option that now ... Read more
The "Maximum Cache Size" preference in the "GI Cache" has no units assoc...
To reproduce: 1. Open the preferences 2. Find the Maximum Cache size preference in GI Cache section Expected result: Units are assoc... Read more
Touchscreen keyboard doesn't show up when input field is selected with p...
Issue is related to Windows Store Apps platform. Physical mouse doesn't trigger touchscreen keyboard in input field. Selecting inpu... Read more
While importing Nightmares - Unite Training Day 2014 Unity freezes
How to reproduce: 1. Create new project 2. Open asset store 3. Download Nightmares - Unite Training Day 2014 4. Import it and Unity ... Read more
Editor focus with 'F' key misbehaves when a point light is a child of th...
To reproduce this bug: 1. Open the attached project 2. Open 'Main' scene 3. It has a Sphere and a Point light as a child 4. Select ... Read more
EventSystem documentation links to MonoBehavior
Steps to reproduce : - crate a Canvas - click on the EventSystem - select any of the documentation buttons in the EventSystem's Com... Read more
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