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0
votes
Won't Fix

[ImageEffects] Tonemapping Color Grading "Fast Mode" makes LUT inconsistent

Image Effects

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Dec 02, 2015

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Version/s: 5.4.0a4

Using "Fast Mode" for Tonemapping Color Grading component makes LUT results inconsistent. Result with some LUTs is correct, with oth... Read more

0
votes
Won't Fix

[Visualization] Scene visualization modes doesn't work with zbiasing

Progressive Lightmapper

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Dec 02, 2015

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Version/s: 5.4.0a4

To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps with Auto4. Notice that there is ZBiasedPlane show in game vie... Read more

2
votes
Fixed

[Android S6] Performance drop in 5.3.0f3 compared to 5.3.0f2

Android

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Dec 02, 2015

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Version/s: 5.3.0f3

android S6 performance regression from f2 to f3. Test 1) We recreated a custom build of the Flier Project mentioned earlier that sim... Read more

4
votes
Not Reproducible

[Graphics] PlayWay Water isn't rendered in standalone build

Graphics - General

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Dec 02, 2015

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Version/s: 5.3.0f2

To reproduce:1. Open attached project2. Build and run Weather Demo scene3. Notice that water isn't rendered Reproducible with 5.4.0a... Read more

0
votes
Fixed

GetApplication().MayUpdate() log appears when using Lighting window

Shadows/Lights

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Dec 02, 2015

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Version/s: 5.4.0a4

Regression - not reproduces on 5.2.3p2 and 5.3.0f3 - so, started in 5.4.x 2. How we can reproduce it1 Create New project2 In main Me... Read more

0
votes
Fixed

[UWP] Cannot build using latest Windows SDK (version 10.0.10586.0

Windows Store Apps

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Dec 02, 2015

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Version/s: 5.3.0f3

Reproduction steps: - Update Windows SDK to latest version (10.0.10586.0)- Build the solution- Open generated solution- See, that Pr... Read more

4
votes
Fixed

[UI][D3D9] Canvas geometry disappears from game view after unlocking com...

UI

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Dec 02, 2015

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Version/s: 5.2.3f1

Originally this was "UI crash after unlocking computer", but that one seems to be fixed now (5.3.2). What remains however is that af... Read more

0
votes
Fixed

Setting the Sun to an instance of a prefab in the scene doesn't get save...

Global Illumination

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Dec 02, 2015

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Version/s: 5.2.3f1

Steps to reproduce: 1) open project2) go into window-lighting-scene3) set "Sun" to prefab from hierarchy4) save and close unity5) op... Read more

0
votes
Fixed

[iOS] Application.version returns build number instead of version number

iOS

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Dec 02, 2015

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Version/s: 5.3.0f2

Application.version returns build number instead of version number. This issue only reproduces on iOS (it returns correct version nu... Read more

8
votes
Not Reproducible

[Build] HideFlags.DontSaveInBuild on MonoBehaviour causes crash

Deployment Management

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Dec 02, 2015

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Version/s: 5.2.3f1

Repro steps:1) Open the project and the only scene in it2) Build and run3) Notice the player becomes not responsive4) Select Main Ca... Read more

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