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NullReferenceException when switching FBXImport tabs
To reproduce: 1. Open attached project 2. Select "buck1" in the project 3. Open the rig tab 4. Switch the animation type to legacy a... Read more
In a ScriptableWizard window, text in public fields extends over edges
To reproduce: 1. Open the attached project (it contains a scriptable window example script) 2. Click "GameObject -> Create Light Wiz... Read more
UnityEngine.UI.Text will leak memory if the text property is set more th...
To reproduce: 1. Open the attached project 2. Open the test scene (it contains a uGUI text element) 3. Run the scene 4. In the profi... Read more
Crash when dragging a prefab in the scene
Steps to reproduce : - import the project attached - open the scene - search for the NestedPrefab prefab - drag the prefab a few ti... Read more
Terrain collider with non-kinematic rigidbody does not collide
To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode - notice that the cube falls through the terrain Regre... Read more
Enabling trigger on terrain collider throws error
To reproduce: 1. Create a new terrain 2. Enable it's trigger 3. "NpShape::setFlag(s): triangle mesh and heightfield triggers are not... Read more
Rigidbody that is sligthly inside a terrain falls through
To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode - notice the cube is falling even though a relatively s... Read more
Mesh collider without convex does not collide with anything
To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode 4. Note that the cube with the mesh collider falls thou... Read more
After building a project, errors are thrown: "rcolorZero->backBuffer && ...
To reproduce: 1. Open the attached project 2. Open the scene 3. Open the build settings 4. Add current scene 5. Build the project to... Read more
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