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0
votes
By Design

[Deferred|TreeCreator] much lighter in Deferred than in Forward (5.2 reg...

Graphics - General

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Sep 10, 2015

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Version/s: 5.2.0f3

Reproduction steps without project:1. Create a new project2. Create a Bark Material and choose a texture for it3. Assign this bark m... Read more

0
votes
Duplicate

Mecanim Transitions animate differently in 5.2 than in 5.1

Animation

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Sep 10, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open the project with 5.2 or 5.32. Open the scene "main"3. Press "play"Notice that the "arm" rotates counterclockwis... Read more

1
votes
Fixed

[UWP] Universal 10 D3D fails to launch using "Build and run" from editor

Windows Store Apps

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Sep 10, 2015

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Version/s: 5.2.0f3

Reproducible on 5.2; Repro steps:1. create an empty project;2. build and run to Universal 10 D3D; Error from the console: Exception:... Read more

0
votes
Fixed

Light hashing is always done even when GI is off, causing performance sl...

Global Illumination

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Sep 10, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Build and run win standalone with profiler attached3. Check cpu profiler4. Notice ElightenRu... Read more

0
votes
Fixed

Object lighting preview is empty for meshes with no normals

Progressive Lightmapper

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Sep 10, 2015

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Version/s: 5.3.0a3

To reproduce:1. Open "Updated repro"2. Open scene 13. Bake ligthmaps4. Select Lighting > Object for "refinery no_normals" object5... Read more

0
votes
Duplicate

"Screen position out of view frustum" when opening project w/ 2D camera

Camera

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Sep 10, 2015

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Version/s: 5.2.0f3

Steps to reproduce:1. Create new empty 2D project2. Save a scene and close unity3. Reopen the project and observe the error in conso... Read more

0
votes
Fixed

[UWP] Different UWP capabilities cause errors in Package.appxmanifest

Windows Store Apps

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Sep 10, 2015

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Version/s: 5.2.0f3

Reproducible on 5.2, 5.3; Building to UWP and selecting capabilities from editor, generates Package.appxmanifest with errors. Observ... Read more

0
votes
Fixed

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.

Networking

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Sep 10, 2015

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Version/s:

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more

0
votes
Fixed

Loading asset bundles in the editor does not work

Asset Loading

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Sep 10, 2015

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Version/s: 5.2.0f1

To reproduce:1. Open attached project2. In menu select Wooga -> Test -> LoadAssetBundles3. Loading asset bundles in the editor... Read more

0
votes
Fixed

[InputField] Image renders on InputField and makes it unselectable

UI

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Sep 10, 2015

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Version/s: 5.2.0f3

Repro steps:1) Open the project and TestScene2) Run and try to click on text - notice it is impossible3) Select Canvas -> ImagePo... Read more

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