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negatively scale an image and it will fill up sceneview past its borders
1. Create an image and put a sprite on it 2. select one of the corners of the image and drag across itself so it's negatively scaled... Read more
Slider is placed partly out of sceneview in widget scene in uGuiProject7
1. open widget scene in uGUIprojectbeta7 2. observe how 'slider - left to right' is is placed slightly outside of the canvas border ... Read more
Mouse click input appears broken in scene Multi Canvas Scroll scene
1. Open scene Multi Canvas Scroll View in uGUIProjectBeta7 2. move mouse across gui in gameview and the interface responds correctly... Read more
Changing a prefab instance with SerializedProperties and then hitting Un...
To reproduce: 1. Open attached project and open up a new empty scene 2. Navigate to Window > My Window 3. Press the button "1: Creat... Read more
Compiling all shader variants needs a Cancel option
- Select a material that uses the new Universal shader - Select Edit... - Click the "Show code" button for All variants On my compu... Read more
ReflectionProbes UI: near and far options in Inspector are cut off by th...
See attached screenshot Read more
Can't tab to prefab instance Select - Revert - Apply buttons
- Select a prefab instance in the Hierarchy tab - Click on the object's name field in the Inspector - Press Tab a number of times. N... Read more
Creating materials from string will dirty the scene even if HideFlags ar...
1. Open the attached project 2. Open a custom editor by clicking "Custom -> Open" 3. Click on the buttons to create materials 4. Not... Read more
Switching Terrain template material to Diffuse can make it look black
Switching Terrain template material to Diffuse can make it look black. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes