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[ImageEffects] SMAA temporal causes "distortion-like" artifacting
SMAA with any temporal settings creates "distortion-like" artifacting (like refraction through a solid shape) Repro Steps: 1) Open a... Read more
When Launching Host and spawn Spawnable Prefab - it calls both OnStartAu...
What happenedIf Spawnable Prefab has "Local Player Authority" set and we do NetworkServer.SpawnWithClientAuthority():1 On the host a... Read more
[ImageEffects] SMAA temporal type "SMAA_2x" causes a second Y-flipped ov...
SMAA using temporal type SMAA_2x causes a second Y-flipped render of the scene to be overlayed. Repro Steps: 1) Open attached projec... Read more
Reflection Probes don't bake when you click Build in Lighting window
When seeking to update your baked reflection probes, you expect the Build button in the Lighting window to include rebaking them. Cu... Read more
[ImageEffects] SMAA temporal causes shadowmap flickering/artifacting
Any temporal setting on SMAA causes flickering and artifacting in the shadowmap. Repro steps: 1) Open attached project and scene "SM... Read more
[UWP] Surface tablet doesn't respect orientation settings when set to ta...
When application is starting to launch, orientation seems to be correct, but after splash screen loading, orientation is not respect... Read more
ReflectionProbe Previews Do Not Scale With Scene 'Gizmo Size'
Info==== Version 5.3.0f3 (fdc0acad47d2)Tue, 01 Dec 2015 19:16:49 GMTBranch: 5.3/release Decription========== The large mirrored sphe... Read more
Array size is not changeable in the Inspector
To reproduce:1. Open attached project2. Open "test" scene3. Select "GameObject" game object in the Hierarchy4. Change "Test" array s... Read more
[WSA][UWP] On ARM devices rectangle is displayed instead of development ...
Regression from 5.4.0a4 Repro steps:1. open new project.2. build and run development build to WSA or UWP platform.3. deploy applicat... Read more
Disappeared watermark from development build
Steps to reproduce: 1. Create new empty Unity project.2. Build and Run standalone development build.3. Press play.4. Notice right do... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS