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Using normal maps with reflection probes in WebGL can cause visual noise...
Repro steps:1. Open user-submitted project2. Open WebGLTest scene3. Go to Build Settings, switch platform to WebGL and click Build4.... Read more
Dropdown menu item is not selectable after scrolling down the list
To reproduce the issue follow the steps:1. Open "SitePasseport" project2. Open "MenuChoixExo" scene3. Run scene4. Scroll down and pr... Read more
When using LobbyManager and start game - both LobbyPlayerPrefab and Game...
What happenedWhen you using LobbyManager and different prefabs for LobbyPlayerPrefab and GamePlayerPrefab slots and start Game - bot... Read more
[Texture] Grass texture gets corrupted after adding fbx detail mesh as b...
Steps to reproduce: 1. Open Unity;2. Open attached project;3. Open 'test.unity' scene; 4. Notice that there is a terrain with painte... Read more
Regression: LobbyManager works in wrong way with Minimum Players field
What happenedRegression - this bug is not present in latest 5.2.3p2 and in 5.3.0a1, but present since 5.3.0b2 and in 5.4.0a5When you... Read more
[Point Light] Visible artifact when using point lights in linear color s...
In linear color space Point lights displays an artifact if intensity goes beyond 2 or so. Repro: 1. Open the minimal repro project: ... Read more
No tooltips for the transform tools
Steps to reproduce : - mouse over the transform tools on the top left of the editor (move, rotate, scale) and notice there are no to... Read more
[N3DS] Loading asset bundle fails at getting Asset Bundle via WWW
How to reproduce:1. Open the attached project2. Don't forget to set Internet Key3. Build Asset bundle using Asset->Build AssetBun... Read more
BakeMultipleScenes API doesn't work anymore
To reproduce:1. Open attached project2. Select scene1 and scene23. Build > Bake Multiple levels4. Run scene1 and load scene2 by p... Read more
[OSX] Download assistant requires Unity installer for components that ar...
0. Make sure you don't have Unity installed in ../Applications/Unity/Unity.app1. Run 5.4.0a5 DA.2. Proceed to Components stage.3. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS