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0
votes
Fixed

Missing module parameters from particle system public API

Shuriken

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Sep 28, 2015

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Version/s: 5.3.0a5

Need to be exposed to public API: Collision.CollidesWith Collision.voxelSize Collision.mode TextureSheetAnimationModule.row Read more

0
votes
Fixed

Rename ParticleSystem.InheritVelocityModule.curve to .percentage

Shuriken

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Sep 28, 2015

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Version/s: 5.3.0a5

Rename ParticleSystem.InheritVelocityModule.curve to .percentage Read more

0
votes
Fixed

Replace old PS parameters type with new one

Shuriken

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Sep 28, 2015

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Version/s: 5.3.0a5

New Particle System API introduced new parameters type, like MinMaxCurve and MinMaxGradient. Some of the parameters that were earlie... Read more

0
votes
By Design

[AssetImport] When importing package from Unity4 to Unity5, in animation...

Animation

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Sep 28, 2015

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Version/s: 5.2.1f1

To reproduce: 1. Open an empty project in Unity4 2. Import the package the user attached into the project (remove the .unsafe extens... Read more

0
votes
Fixed

[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy...

Editor - Other

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Sep 28, 2015

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Version/s: 5.3.0a4

[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy panel when multi-scenes are edited Steps to repro: 1. Open... Read more

0
votes
Won't Fix

Editor crashes with a very long multidimensional array

Mono

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Sep 28, 2015

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Version/s: 5.2.1p1

If there is a script that has a very long multidimensional array, Editor crashes on starting the play mode. For example, the attach... Read more

0
votes
Fixed

[Speedtree]Performance drop when using multiple Speedtree objects in Uni...

Speedtree Integration

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Sep 28, 2015

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Version/s: 5.3.0a4

To reproduce: 1) Open attached project and the scene in it on 5.3 2) Play it 3) Open 'stats' window in game window 4) Notice that th... Read more

1
votes
Postponed

[OSX][StackOverflow] Incorrectly written C# setter for a property causes...

Scripting

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Sep 27, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open the attached project on Mac 2. Notice the script 'Boom.cs' has an error on line 12 3. Open and play 'Cr... Read more

29
votes
Fixed

Filled UI Image element display broken

UI

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Sep 27, 2015

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Version/s: 5.2.1p1

To reproduce: 1. Open attached project 2. Select image gameobject 3. Adjust fill amount 4. Adjusting the fill amount will break the... Read more

0
votes
Fixed

Density tooltip doesn`t notify that zero is a special value that doesn`t...

Physics2D

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Sep 27, 2015

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Version/s: 5.3.0a4

If Density is set to 0, it is not involved in Mass calculation (is a special value). But tooltip does`t noisy about this fact Read more

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