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[Backport to 5.2] Light Probes do not receive Precomputed Realtime GI wh...
To reproduce:1. Open attached project2. Open the "LightprobeBugScene"3. Build Lighting with only Precomputed Realtime GI checked usi... Read more
[Textures] PVRTC textures have blurry edges in Unity 5 that weren't pres...
Reproduction steps:1. Open attached project "compression_regress_unity466" with Unity 4.62. Open a copy of the same project with any... Read more
SetResolution causes black screen, incorrect rendering in DX11 and disap...
1. SetResolution regressions/issues in DX9 & DX11 in 5.22. DX9 has disappearing UI in 5.2 on resolution change (related to anoth... Read more
[Batching] Unlit shader changes drastically when cloning gameObject and ...
Steps to reproduce:1. Download and open attached project "WaterEffect.zip"2. Open "test" scene3. There are three "circle" object - o... Read more
[IL2CPP] Vector2.Distance returns different value between two constant p...
Reproduction steps:1. Open the attached project and play the "main" scene.- 402A27E960000000 is displayed2. Build and run the scene ... Read more
Setting object's parent to null in Awake makes it invisible in the hiera...
Steps to reproduce: 1. Open attached project2. Open scene "/Scenes/Bug"3. Expand "Directional Light" in the hierarchy and notice tha... Read more
[InputField] Caret is misplaced when using input field with layout groups
Reproduction steps:1. Open attached project2. Open and play the "main" scene3. Press the "Spawn Windows" button4. Then press the "To... Read more
[MSAA] MSAA doesn't work with RenderToCubemap
To reproduce:1. Open attached project2. Run TheGame scene3. Notice the Cubemaps look the same, although one of them is set to use MS... Read more
Asset importer error when calling AssetDatabase.Refresh during import of...
To reproduce:To Reproduce:1. Open the attached project in Unity.2. Copy the "TestDll/TestDll/bin/Debug/TestDll.dll" assembly into th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera