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0
votes
Won't Fix

[Hang] Unity hangsup while using too many particles

Shuriken

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Jul 17, 2014

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Version/s: 5.0.0a17

How to reproduce: 1. Open the attached project 2. In Particle System set Max Particles 100000 3. Emission under Rate set 100000 as w... Read more

3
votes
Duplicate

WP8 app crashes when resuming

WP8

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Jul 17, 2014

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Version/s: 4.5.2f1

Windows phone apps sometimes crash when resuming activity - for instance an app can crash when returning back to it after pressing t... Read more

0
votes
Fixed

Animated sprite sheets don't work properly on the uGUI canvas

UI

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Jul 16, 2014

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Version/s: 4.6.0b12

To reproduce: 1. Open attached project 2. Open "spritesheet" scene 3. Press play Notice two game objects: mickeyAnim_Image and mi... Read more

0
votes
Not Reproducible

Global Illumination ignores normalmap

Progressive Lightmapper

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Jul 16, 2014

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Version/s: 5.0.0a16

Enlighten lightmapping causes the effects of normalmaps on surfaces to be ignored in Unity 5.0 alpha 16 build 2. I flagged this as ... Read more

0
votes
Fixed

Loading Asset Bundles on Mac for PC fails

Asset Bundles

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Jul 16, 2014

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Version/s: 5.0.0a16

1) What happened Unloading Asset Bundles on Mac for PC fails 2) How can we reproduce it using the example you attached. To repro:... Read more

1
votes
Won't Fix

GI shows weird color disfigurations when using high direct setting

Global Illumination

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Jul 16, 2014

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Version/s: 5.0.0a16

Using high direct setting in Global Illumination may cause some weird color disfigurations - for instance a green sphere shines in a... Read more

0
votes
Not Reproducible

Asset postprocessor fails to overwrite the .meta file in some cases

Asset Bundles

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Jul 16, 2014

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Version/s: 4.3.4f1

To reproduce: 1. Open the attached "zipppp.zip". It contains the project + the texture and it's meta file. 2. Open up the project 3.... Read more

0
votes
Duplicate

Normal maps are lost when using enlighten

Global Illumination

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Jul 16, 2014

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Version/s: 5.0.0a16

Using Global Illumination causes shaders to not use their normal maps. This can be seen by toggling "Use Lightmaps" on/off Read more

0
votes
By Design

default send effect volume is -80dB

Audio

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Jul 16, 2014

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Version/s: 5.0.0a16

-e: then you make a send to another group the default volume is set to -80dB which means you basically hear nothing and might leave ... Read more

0
votes
Duplicate

Vertex snapping isn't working correctly under custom pivot settings

2D

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Jul 16, 2014

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Version/s: 4.5.2f1

To Reproduce: 1.Open attached project 2.Open "MainScene" scene 3.Use Vertex snapping by holding down "V" key, while "Explosion" obje... Read more

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