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[Mobile][SRP][URP] CommandBuffer.SetRenderTarget doesn't work
Steps to reproduce:1. Open the user's attached project "RenderTargetTest.zip"2. Build on Android3. Open the app Expected results: Sp... Read more
Simple Lit Material changes values of SpecColor float values when opened...
Reproduction steps:1. Open project "case_1340129-SpecColorInspectorBug.zip"2. Open Scene "SampleScene"3. Make sure you have Inspecto... Read more
Incorrect background type label on Camera
To reproduce:1. Open any URP project;2. Open Camera in the Inspector;3. Open the dropdown under Environment > Background Type. Ex... Read more
Undo is not working in Global Settings
To reproduce:1. In URP Global settings, change the Light Layer name;2. Check if the light layer name is correct in Directional light... Read more
Reflections are pink for the URP template
Repro:- make a new project with 2021.2.0b1 with the URP template- notice in the SampleScene, that the reflections are pink The pink ... Read more
[URP][2D] Normals maps are flipped when the Sprites scale is flipped (fr...
How to reproduce:1. Open the user's attached "2DLightBug" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "Ligh... Read more
[URP] Two identical Render Shadows checkboxes are rendered in the URP Ca...
How to reproduce:1. Create a new URP project2. Select the Camera in the Scene Hierarchy3. Expand the Rendering tab Expected result: ... Read more
[URP] Soft particles of VFX Graph and Shuriken are not fading at the int...
How to reproduce:1. Open the user's attached project and Soft-Particles-Camera-Stacking/Repro scene2. Enter the Play mode3. Observe ... Read more
[URP][Decal GameObjects turn solid gray color when entering the Play Mod...
How to reproduce:1. Open the attached "1344947_Repro" project2. Open the Scene "SampleScene"3. Enter the Play Mode Expected results:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build