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[Input System] Collider OnPointer event not registering when on second d...
How to reproduce: 1. Open the attached project "ColliderMultiMonitorSizeIssue.zip" 2. Build And Run the project 3. Click the gree... Read more
"{fileID: 0}" gets appended to "ProjectSettings.asset" file when buildin...
How to reproduce: 1. Create a new project 2. Install the "Input System" package 3. In the system's file manager navigate to "\[Pr... Read more
Input System not recognizing HOTAS arrangements as seperate inputs
Under the new Input System, there is an interactive rebind demo. That rebind demo button uses RebindActionUI, which then uses InputA... Read more
Keyboard InputActions stop working in another Scene when Gamepad is used...
How to reproduce: 1. Open the “TidalWaveTom.zip” project 2. Plug the controller into the machine 3. Enter Play mode 4. Press “... Read more
[Input System] Some Input Actions are not received when using Input Syst...
How to reproduce: 1. Open the attached project "InputSystem1.4.zip" 2. Connect the gamepad 3. Open the “SampleScene” scene 4. Enter ... Read more
Inputs are not registered on one Map when two Action Maps have the same ...
Steps to reproduce: 1. Open the user’s project 2. Enter Play mode 3. Press any key of WASD Expected result: Both maps coordina... Read more
Errors are thrown in the Console when a newly created Action Map is copi...
How to reproduce: 1. Create and open a new project 2. Install the Input System package 3. Open the Project Settings > Input Syste... Read more
OnIMECompositionChange does not return an empty string on accept when us...
How to reproduce: 1. Open the “repro_IMEInput“ project 2. Open the “IMETest“ scene 3. Set Korean (Microsoft IME) as the keyboard ... Read more
Action Map doesn't work anymore after disabling and enabling it when the...
Reproduction steps: # Open the attached project # Enter the Play Mode # Observe the “WASD” movement keys' behaviour in the Game Vie... Read more
”XboxOneGamepad” is misspelled in files from the Input System package
How to reproduce: 1. Open the attached project “Inputsystem.zip” 2. Open “Gamepad.md” in a text editor 3. Look for ”XboxOneGamepa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI becomes unresponsive when using AppUI Navigation and Event System is attached
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes