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[CacheServer][Prefab] Prefab isnt refreshed with prefab 'Apply' after a ...
Steps to reproduce: 1. Set up a Cache server 2. Open attached project 3. Connect to the Cache server (Edit -> Preferences -> Cache ... Read more
Editor setting "Virtual Reality Supported" effects Standalone build sett...
To reproduce: 1.Open attached project. 2.Check Editor settings, notice that "Virtual Reality Supported" is enabled. 3.Try to build p... Read more
NavMesh.SamplePosition() returns incorrect value on slope near NavMesh i...
How to reproduce: 1. Open attached project 2. Open scene Scenes/BakedPlane.unity 3. Open the Navigation window 4. Play the scene -... Read more
2D Constraints do not constrain when the pivot point is not the middle
To reproduce: 1. Open attached project 2. Open constraints scene 3. Enter play mode Expected result: the Y value of pink_hair_punk_l... Read more
5.1: can't load cache admin page
-e: see title, this is different from the closed network player issue -repro: --load a scene made with 5.1 --make sure to select th... Read more
[UI Controls] UI texts disppears when importing two assets named x and x.y
When Unity loses focus and we come back to Unity, the UI texts are not getting refreshed/rendered properly, if two files named x and... Read more
Resources.Load() works much slower on project built with Unity 5 compare...
Repro steps: 1) Download both .apk files and transfer/install them to device 2) Run the version built with Unity4 - BUG_ResourcesLoa... Read more
Spotlights: Shadows aren't cast if the range is too high
To reproduce: 1. Open the scene 2. Press "play" 3. Select the spotlight 4. Change the range. Observe that if you change the range to... Read more
NetworkTransform has no way to validate client movement on the server.
NetworkTransform has no way to validate client movement on the server when in local-player-authority mode. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL