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Avatar Editor - Implement undo/redo functionality for bone mapping
Undo/redo doesn’t seem to work correctly for bone assignment in avatar mapping.Works when mapping through the list of bones, but fai... Read more
Flash build errors on inlined Hashtable
To reproduce 1. In the attached project, attach the only present script to main camera and save scene2. build for flash Error: Defin... Read more
"Development build" option causes stuttering performance jumps on iOS 5.1
To reproduce:1. Open project2. Build and run for iOS 5.1 with development build enabled3. Change appcontroller4. Notice stuttering o... Read more
Misleading/unclear error in custom Editor scripts
I wanted "Double\size" as an option in a GUI.IntPopup call (see attached EditorGUIIntPopup.js script). Unity reports the following e... Read more
Disabled resolution dialog doesn't affect fullscreen option (cmd-F)
To reproduce:1. Disable resolution dialog in player settings2. Run on mac3. cmd-F enables to go to fullscreen Read more
Fadeout Mip Maps option is useless for color textures, always fades to grey
When you specify that a texture should 'Fadeout Mip Maps' it makes the higher mipmaps become grey. This is great for detail maps whe... Read more
[LightProbes] Make loading light probes additively work.
Steps to reproduce : - load Main scene and press play- then load LightProbes scene and notice the difference *note :Project attached... Read more
Audio Clips don't support multi-ojbect editing
Could reproduce in 4.0f7. To reproduce:- Create a new project and import the attached "test.unitypackage"- Select all the audio file... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS