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Inconsistent way of presenting options in Build Settings
1. Go to Build Settings and notice that:2. Some of the checkbox options, when you mouse over, display a line of additional text abou... Read more
Newly created label tags not updated in Project Browser
To reproduce:- Open AngryBots demo- Create a new label for an asset in Preview- Go to Project Browser and click on the Label Icon- T... Read more
Default Preview Size for OneColumn should be list
Entering a keyword in Search Field changes the zoom settings in One Column Project Browser To reproduce:- Open the AngryBots demo in... Read more
Weird looking white line in Profiler window
Open the Profiler window. Notice white line (as indicated in the attached window). This is the same line that is displayed when user... Read more
Saving Layout should ask for confirmation when layout name duplicates an...
Save your current Unity layout with any name. Change something in the layout. Choose to save it again. Last used name for the layout... Read more
Unity panels can get stuck under the Windows-7 task bar with 2 monitors
To reproduce 1. two monitors setup2. Open the Unity editor full screen in the secondary monitor.3. In your primary monitor, dock the... Read more
Camera's skybox is not rendered in the Camera Preview
1. Open the skybox scene in the attached project2. Select the camera3. See that the skybox is visible only in the Game view not in t... Read more
The multi selection of cameras produces incorrect previews
The multi selection of cameras produces incorrect previews 1. If one camera is selected, the size of its preview matches it's propor... Read more
"ArgumentException: Invalid path" error when creating and deleting folde...
Steps:- Create a new project- Add two project windows to the UI, one window with one-col layout, and one window with two-col layout-... Read more
Invalid characters should not be allowed in Layouts name
Try saving a layout with a name like "?layout". The result is the following ugly error and the layout is not saved: "File Library/Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS