Search Issue Tracker
Duplicate
Votes
0
Found in
4.0.0b4
Issue ID
479253
Regression
No
The multi selection of cameras produces incorrect previews
The multi selection of cameras produces incorrect previews
1. If one camera is selected, the size of its preview matches it's proportions in the game preview
2. If two cameras are selected, the preview of the smaller one will extend to fit the size of the bigger one.
3. If many cameras are selected - in this case 6 - the previews are stacked up and not all of them are visible. When trying to expand the Scene view down the previews become bigger preventing the remaining 2 previews to show.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
This is a duplicate of issue #416778