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[tvOS] Simulator crashes with 'Symbol not found: __ZN2gl17GetCurrentCont...
To Reproduce: 1. Build & Run the attached (or any project) for tvOS simulator.2. Observe that when the simulator is loaded, the ... Read more
serializedProperty.CountInProperty() breaks property reference
Repro steps:1) Open the project and TestScene2) Select New Sprite and click on Test Behaviour component in the Inspector3) Notice th... Read more
[GL] Screen space ambient obscurance image effect has artifacts with Ope...
To reproduce:1. Open attached project2. Go to Edit->Project settings->Player3. Deselect Auto Graphics API for Mac4. Add OpenGL... Read more
AudioMixer loaded from prefab which is in AssetBundle gets corrupted
Repro steps:1) Open the scene in the project attached2) Click play3) Select MasterAudioManager4) Notice that Game_AudioMixer is not ... Read more
Large CPU overhead using OpenGLCore
Steps to reproduce:1. Download and open attached project "Unity 5.3 tests.zip"2. Make sure the API in player settings is set to Open... Read more
Rotation value resets when animation is recorded after animation compone...
Reproduction steps("GIF" GIF attached):1. Open or create any Unity project.2. Create any game object.3. Attach new "Animation" compo... Read more
Importing certain FBX model crashes editor
Steps to reproduce:1) create new unity project2) import users attached fbx modelEditor crashes. Regression started: 5.3.1f1 Read more
BuildAssetBundles creates an extra empty assetbundle for the output folder
Repro steps:1) Open the project2) Click Assets -> Build Bundles3) Notice in the Output folder there is empty Output assetbundle4)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS