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No feedback when unable to add a scene to NetworkManager
No feedback when unable to add a scene to the Online Scene and Offline Scene slots of the NetworkManager. Read more
Editor freezes when creating cubemap
To reproduce: 1. Open attached project 2. Open the window in Window -> Video Games -> Marmo Sky Tool 3. Click on render 4. The edit... Read more
Plugin crash on quitting viking village scene
-e: when playing the viking scene and quitting the plugin crashes -tested Win7, FF & Chrome -repro --get viking village from Asset... Read more
[Texture] EditorUtility.CompressTexture() function does not work, import...
Reproduction steps: 1. Open attached project "CompressionProblem" 2. Reimport "BigTree_bark_diffuse" texture 3. In the Console windo... Read more
[ReflectionProbes] Box Projection fails on iOS
To Reproduce: 1. Open the Main scene file. 2. Observe that box projection works in editor 3. Built to iOS and deploy to the device.... Read more
[NavMeshObstacle] Object orientation changes cause re-carving of NavMesh
Steps to reproduce: 1. Open attached project 2. Open scene 'scene' 3. Enter play mode and open scene view (with play mode on) 4. Se... Read more
Constructor for nullable types fails to instantiate object in IL2CPP
-e: Constructor for nullable types fails to instantiate object in IL2CPP The mono version of this test project works fine printing ... Read more
ClientRPC isnt called for local client for networked scene objects
ClientRPC doesnt work for network objects placed in the scene. Read more
Can't run Coroutines on another Component
How to reproduce: 1. Open attached project (the fixed version) 2. Open scene Main.unity 3. Play the scene - The console should pri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window