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ModelImporterClipAnimation.maskType doesn't work
How to reproduce: 1. Open AnimTest_52 project 2. Open custom editor with Animation/MaskModifier from the main window menu 3. Put As... Read more
[IMGUI] Crash when calling GUILayout.Button on iOS devices in Unity 4.6 ...
Reproduction steps: 1. Open attached project "IMGUIButtonCrash" 2. Build scene "scene1" for iOS 3. Start the game - You should se... Read more
[tvOS] Korean & Arabic symbols are not rendered when using dynamic fonts
To Reproduce: 1. Build and run the attached project for AppleTV 2. Observe that Korean font are not displayed correctly. tvOS only... Read more
[ScrollRect] When movement type is set to elastic scrollRect doesn't bou...
Reproduction steps: 1. Open attached project 2. Open and play the "Controls" scene (Assets\Scenes\Controls.unity) 3. On the left tex... Read more
[GLCORE] 5.3 Shadow artifacts on Mac GLCore (don't happen on GLLegacy)
1. What happened Skybox causes a strange shadow to fall onto a cube 2. How we can reproduce it using the example you attached Note: ... Read more
NavMesh Surface bounding volume is visible at all times, even when Navig...
1. What happened NavMesh Surface bounding volume is visible at all times, even when Navigation window is closed 2. How we can reprod... Read more
Unity crashes when opening scene (related to ForwardShaderRenderLoop _Po...
Open scene Game3D in the attached project and the Editor crashes instantly. There seems to be no workaround! Regression from 5.3 al... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines