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[AnimatorOverrideController] Override controller created during runtime ...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Select "SA_Character_1P_Basepose" in hierarchy4. Notice that it h... Read more
[tvOS][iOS] App Overrides device'e ambient music
To Reproduce: 1. Play any music on an AppleTV(Only way to do this, that I've found, is to us Home Share from your Mac (just enable i... Read more
[Physics] Loading models w/ cloth component causes physics crash
Steps to reproduce:1. Download project (details in edit)2. Import it and open scene "scenes/test/test_lolo"3. Play it and wait sever... Read more
[SerializedArray] Adding over 2000 elements to a serialized array causes...
To reproduce the issue follow the steps:1. Load "New Unity Project 1" project2. Load "EmptyArray" scene3. Find "keyword" array list ... Read more
GearVR only: Fixed Camera.stereoMirrorMode bug
1) Open the test project2) build and deploy to android device (ensure VR mode enabled)3) Tap the touch pad to toggle mirrormode.4) o... Read more
Distributed PDB2MDB.EXE does not work for DLLs built with VS2015
pdb2mdb.exe tool that is shipped with Unity fails to create mdb files for libs created in VS 2015. Fails even for simplest DLLs. e.g... Read more
ParticleSystem>Collision: Radius scale option gets hidden for 3D + World...
ParticleSystem>Collision: Radius scale option gets hidden for 3D + World mode 1. What happenedParticleSystem>Collision: Radius... Read more
ParticleSystem>Visualize Bounds doesn't work with non default material
ParticleSystem>Visualize Bounds doesn't work with non default material 1. What happenedVisualize bounds doesn't show bounds with ... Read more
StateMachineBehaviours get stripped out when building with IL2CPP
How to reproduce: 1. Open attached project2. Build to iOS and run- Note the errors in the Xcode log:Could not produce class with ID ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes