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PSVita corrupt video on the sample for RenderTexture
What happend:Played video with the sample code corrupts. repro:With PSVita extension,Import Package->PSVita Samples->Video,add... Read more
Text component disappears after several indentations when alignment is s...
Steps to reproduce: 1) open attached project2) scene 'm'3) select text element4) add a lot of 'tab' indentation or spam 'tab' and 'd... Read more
[OSX][Standalone] flickering ui components on standalone osx build
Reproduction steps:1. Open attached Unity project.2. Build and run "Game" scene as mac standalone.3. UI elements starts to flicker(G... Read more
Bake lightmaps with a processor with more than 32 threads can hang or cr...
On a 32+ core machine:open the file batchLightmap.ps1 in BatchLightmap folder, edit the powershell file to make sure your unity edit... Read more
SetParent() second parameter for maintaining world position ignores rota...
Steps to reproduce:1. Download and open project "BugReportProject"2. Play scene "Parenting_BugReportScene"3. Walk into red squareAct... Read more
The Editor hangs after it fails to download invalid Asset Bundles
To Reproduce:1. Open the attached project & scene2. Press play3. In the game view click on either of the tests. They both do the... Read more
Particle system plays only once
To reproduce:1. Open attached project2. Open "_Test" scene3. Play the scene4. Click "Restart" button5. Observe appeared particles6. ... Read more
Assigning value type to multiple parameters in same line will crash Unity
Steps to reproduce: 1. Open attached project "MultiAssign.zip"2. Open scene "repro"3. Run scene and Unity freezes (sometimes crashes... Read more
Windows Store builds get UnauthorizedAccessException error when try to c...
When trying to create directory with Directory.CreateDirectory on Windows Store app build, "UnauthorizedAccessException" is thrown. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS