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[WP8] Pause-resuming the standard assets project causes a crash (access ...
To reproduce: 1. Open the standard assets project 2. Build & run for WP8 3. Pause the app 4. Resume 5. Notice that the app crashed. ... Read more
[WP8.1] Build fails if the product name starts with a number
To reproduce: 1. Create a new project 2. Switch platform to WP8 3. Go to player settings 4. Change the product name to "2proj" or an... Read more
[GLCore] Grahpics.SetRenderTexture(Texture, int) with mimap not zero thr...
Project Steps: 1. Play scene "SetRenderTargetBug". 2. You should get errors: OPENGL ERROR, framebuffer fail: INCOMPLETE_ATTACHMENT... Read more
Sliced images buttons have blurred arts on Android devices
When deployed to android device, sliced images have some parts blurred out. Read more
[iOS / WebGL] WWW class not showing response text when 4xx status code r...
-e: When making a http request using the WWW class, the response body (www.text) is always empty whenever the request has a 4xx stat... Read more
Microphone.IsRecording(null) returns true even when no devices exist
Steps to reproduce: 1. Make sure that there are no microphones plugged in 2. Open 'MicrophoneBug.zip' project 3. Open scene 'test' ... Read more
New API using old call (Blacksmith demo)
To reproduce this bug: 1. Import "The Blacksmith: Atmospheric Scattering" from the Asset Store (https://www.assetstore.unity3d.com/e... Read more
Crash when calling ParameterInfo.GetCustomAttributes on parameter of an ...
Steps to reproduce: 1. Open attached project 2. Open scene 'test' and run it 3. Observe a crash Read more
[IL2CPP] MissingMethodException is thrown if TZ4NET is used
1. Open attached project 2. Build to iOS with IL2CPP 3. MissingMethodException will be thrown Note: no repro with mono Read more
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