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Loaded and inactive canvas rect size is 0
How to reproduce: 1. Open the attached project "CanvasSizeCheckAfterLoadScene.zip" 2. Open and Play "CanvasRectCheck" scene 3. Check... Read more
[Gamma/Linear] Realtime lights are a lot brighter in linear mode than in...
Steps to reproduce: 1. Open attached project 2. Open scene "LightCookie" 3. Notice that light is barely visible 4. Change Color spa... Read more
[ContextMenu] Screen.width or Screen.height called in ContextMenu return...
Steps to reproduce: 1. Open attached project "ContextMenuBug.zip" 2. Open scene "repro" 3. Select "Cube" game object 4. Clear conso... Read more
Image Effects crash standalone builds on DX10 GPU
Steps to reproduce: 1. Creating new empty project, import "Effects" (one of the default) asset package 2. Add "Depth of Field" scrip... Read more
Editor crash while trying to debug from VS 2015
Steps to reproduce: 1. Create new project. 2. Open VS 2015 and attach it to Unity. 3. Enter play mode. 4. Unity stops working Repro... Read more
[IL2CPP] C# call stack is not visible when calling functions
1. Create new project 2. Add script with simple Debug.Log("test"); 3. Build to iOS with IL2CPP 4. XCode will throw "test" into conso... Read more
agent.remainingDistance equals infinity during runtime when performance ...
Reproduction steps: 1. Open "test2" attached project. 2. Open and run "Assets\Scenes\MainLevel" scene. 3. Click "start" button. 4. O... Read more
Calling GUI methods in Update crashes the editor
Add the following code to the Update method of a new script: if (GUI.Button (new Rect (20, 20, 60, 20), "Test")) {} Attach the scr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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