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animation.addclip doesn't work in flash publish
animation.addclip doesn't work in flash publish 2) How can we reproduce it using the example you attached.1 open Scene12 Press play ... Read more
Make Fog in editor mobile gfx emulation match what ES11/20 is doing
The fog in editor is different from mobile devices.OpenGL use GL_FOG_HINT to control fog as per-vertex or per-pixel.In editor,it is ... Read more
Player crashes when StackOverflowException is thrown
Player crashes when StackOverflowException is thrown Read more
Audio file size has different values in import settings and preview
To reproduce:1. Import wav file2. Change audio format to MPEG3. File size has different values in import settings and preview Read more
Lightmap baking error
"Something went wrong in the Beast lightmapper: Job Execution Failure - Failed to read value from XML: Bad lexical cast when reading... Read more
[AspectRatio] Built-in camera frustum gizmo does not take into account s...
To reproduce:1. Open project FrustumBugs2. Open scene CameraEditorAspectBug3. Click on camera4. Aspect ratio is ignored Read more
When using Gizmos.DrawFrustum, frustum drawing is improperly calculated ...
To reproduce:1. Open project FrustumBugs2. Open scene FrustumGizmoAspectBug3. Click on main camera4. Observe the frustum's preview i... Read more
Generic mecanim on ios slower than legacy system
To reproduce:1. Open last attached (fixed) project2. Build and run on iOS3. Check internal profiler4. Legacy is faster (details prov... Read more
In the Animation pane, the click hotspots for on the disclosure triangle...
In the Animation pane, the click hotspots for on the disclosure triangles on nested objects is inconsistent. Sometimes the clickable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
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