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[scripting] UnityEngine.dll at root of project causes build warnings and...
To reproduce:1. Open project2. Build to Windows with "Development Build" on3. Run the build Notice when the console opens outputs th... Read more
Unity Preferences window can't be resized
To reproduce:1. Open the project2. Open the "preferences" window3. Try to resizeThe window is impossible to reisze. However, other s... Read more
Standalone Input Module Touch Input Functioning like Mouse Pointer
StandaloneInputModule behaves differently to TouchInputModule on touch screen devices when processing touch input. StandaloneInputMo... Read more
[Android]Local AssetBundles do not load on Android
Reproduction steps:1) Open users submitted project.2) Build and run for Android. Expected result: You should see UI images in newly ... Read more
Non-descriptive error is shown when trying to Create Internet Match for ...
This happens when you are not connected to any project in Connect window or project you connected to in Connect window is not config... Read more
[Shadows] Memory leak when rendering shadow casters
To Reproduce: 1. Play scene 'Hotel_Plaza' in Editor (sorry for the broken meshes).2. Open the profiler, and observe the value in Gfx... Read more
Apple TV installer not added to sahai's public downloads page
Apple TV installer is not added to the public downloads page, for example see :http://saihai.hq.unity3d.com/build/189 despite that i... Read more
[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...
Reproduction steps:1. Open attached Unity project.2. Open the "repro" scene.3. Descend "FX" game object in the hierarchy.4. Select "... Read more
[OSX] Application.version returns Application.unityVersion in OSX Editor
Steps to reproduce: 1. Open attached project (version_info.zip)2. Switch build target to iOS3. Open and play 'main' scene4. Check th... Read more
[iOS] WebRequest system initialization fails on IL2CPP builds with disab...
Steps to reproduce: 1. Open attached project2. Build for iOS with Mono2x scripting backend OR IL2CPP with 'Strip Engine Code' disabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS