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Text from physical keyboard doesn't type when input field was selected w...
Reproducible on 4.6.5, 4.6.6; Works fine on 4.6.4; Repro steps: 1. open project "gui textfield.zip"; 2. build to WSA and build and ... Read more
[IL2CPP] produces invalid code with fixed array/pointer
IL2CPP produces invalid code when using the bracket operator ([]) on fixed arrays or pointers. Example 1: unsafe struct FixedArray ... Read more
[SortingLayers] sprites with cutout rendering mode is rendered at the bo...
Steps to reproduce: 1. Open attached project ("case_696711-test_5.1.0f1 (82c0618b396f).zip"). 2. Red cloud has same settings as gree... Read more
[Canvas] Multiple Canvas sorted incorrectly, buttons in children canvas ...
To reproduce the bug follow the steps 1. Open attached project 2. Open "Scene" scene 3. Run Scene 4. Press "Button" button v5.0.1f ... Read more
incorrect error message invoking network Commands
The error message "InvokeCommand class [TankMovement] doesn't match [TankShooting])" occurs when a gameObject with multiple NetworkB... Read more
Crash on play
Steps to reproduce: 1. Open attached project's scene "123" (Assets/New Folder). 2. Enter play mode. 3. Unity crashes. Read more
Editor crashes using old wheel colliders
Repro steps: 1. open project "RaceTest.zip"; 2. Load scene s1 from "_Scenes" folder; 3. Press Play, then press "arrow up" button; 4.... Read more
Panel and ScrollView are outside the canvas borders in the Controls scene
Steps to reproduce : - import the UI sample scenes - open the Controls scene and notice the Panel and ScrollView are outside the bo... Read more
BlendTree in graph view doesn't get updated when a controller's paramete...
repro1: Create a New Animator Controller Create a new Blend Tree Go into the Blend Tree (make sure you have no parameters) Right-cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled