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3
votes
Won't Fix

NetworkLobbyPlayer does not sync initial Ready state for clients

Networking

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Feb 14, 2016

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Version/s: 5.3.2f1

How to reproduce: 1. Open attached project2. Open scene MainScene.unity3. Build to Standalone and run4. Play the scene in the Editor... Read more

0
votes
Fixed

[iOS]Social.LoadUsers callback is never getting called

iOS

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Feb 14, 2016

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Version/s: 5.3.2f1

To reproduce:1. Open project the user sent in the email (not the one attached to the bugreport, but the one called gamecenterdemo.zi... Read more

1
votes
Fixed

5.4.0b5: Regression: "Batches", "Saved by batching" and "SetPass" calls ...

Graphics - General

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Feb 14, 2016

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Version/s: 5.3.2p3

Rendering stats in 5.4 (b5) display double the amount of batches/setpass calls than before. Read more

2
votes
Duplicate

Lightmap packing is inefficient

Progressive Lightmapper

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Feb 14, 2016

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Version/s: 5.4.0b4

Reproduction steps:1. Open attached Unity project.2. Open "Scenes > BrettHouse" scene.3. Go to "Window > Lighting > Lightma... Read more

0
votes
By Design

Bounce height gradually increases if Rigidbody2D starts off with velocity

Physics2D

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Feb 14, 2016

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Version/s: 5.3.1f1

Issue #1: New position is calculated incorrectly Steps to reproduce:1. Open attached project2. Open scene "Demo"3. Run it4. After 4~... Read more

0
votes
Duplicate

[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds

Windows Store Apps

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Feb 13, 2016

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Version/s: 5.3.2p3

Reproducible on 5.3.2p3 version. Repro steps:1. Build the attached project "BugReport.zip" to UWP IL2CPP build.2. Open output projec... Read more

0
votes
Won't Fix

[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds

Windows Store Apps

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Feb 13, 2016

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Version/s: 5.3.2p3

Windows 10 UWP IL2CPP causes infinite loop in Release/Master but not in Debug build. Posibly related to case 770446. Reproducible on... Read more

0
votes
By Design

List<Vector2>().Clear() crashes WebGL under very specific circumstances

WebGL

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Feb 12, 2016

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Version/s: 5.3.2f1

How to reproduce: 1. Open attached project2. Build to WebGL and run- The build crashes after a moment, exception catching is disable... Read more

0
votes
Fixed

CheckDisalowAllocation fatal error when playing the scene or selecting V...

Asset Loading

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Feb 12, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Download and open project "TradeMilk2016"2. Open scene "Scenes/Vuforia-VideoPlayback"3. Play the scene or clic... Read more

0
votes
Fixed

[WSA][UWP] D3D type failing to display touchscreen keyboard on Windows S...

Windows Store Apps

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Feb 12, 2016

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Version/s: 5.3.2p3

Building to UWP platform D3D solution type, touchscreen keyboard doesn't open selecting input fields. Since this is by design, it sh... Read more

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