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Loading streams to be played back looped does not work - gets stuck on t...
Steps to repro: 1. Open the attached project and the scene 2. Press play 3. Each button presents a test case: 1.) The ideal approach... Read more
2 extra files (lib, exp) generated for windows standalone build
-e: when you create a windows standalone build two extra files are generated. an Exports Library File and an Object File Library. ... Read more
Deleting transition from Entry to default state does nothing
Deleting transition from Entry to default state prompts user if it really wants to do it, but does nothing if user accepts to delete... Read more
Surface>Colored Specular shader loses SpecMap img if
Surface > 'Colored Specular' shader loses SpecMap img if Lightmapping is 'On' 1. Setup object to use material with Colored Specular... Read more
Black lightmap on co-planar faces of non-uniformly scaled cubes
Lightmaps were generated with the On Demand GI Workflow from a scene lit only by a Skybox (or only by Sky Light Color). The scene i... Read more
Collider 2D cannot be easily edited when it's gameObject's transform sca...
To Reproduce: 1. Open scene in the attached project, double click 'largeQuad' in hierarchy 2. Click shift, it's collider cannot be ... Read more
BackBuffer alpha channel is always set to 1 on android devices
Alpha channel BackBuffer is always set to one on android devices from Unity 4.3 Read more
Tree placement ignores option to not save
Painting trees onto terrain does not cause you to be prompted whether or not you wish to save your work when you exit the Unity edit... Read more
web player is incorrectly blending over animations
-e: the game in questions uses the blend tree for animations but it doesnt do so correctly in 4.3-4.5.x while it looks fixed in 4.6 ... Read more
Tizen debugger doesn't work for PC
This has returned in 5.4.0b16. I need to see how far it regresses still. Right now, exhibited behavior is this: 1) Launch a proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes