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Profiler won't connect on command
Profiler won't connect 1. What happened 2. How we can reproduce it using the example you attached Public status: Not Public Li... Read more
[WP81] Simulator is broken
Built and run an empty project in the editor on WSA platform, an exception appeared in the console. Reproducible only on 5.1.0b5; ... Read more
[IL2CPP] Application crashes if object with running animation is destroyed
1. Open attached project 2. Build to iOS IL2CPP 3. Project will crash on device after few seconds Note: mono does not have this issue Read more
[Layout] Timeline in AW is miscalculated when changing sample values
Timeline in AW is miscalculated when changing sample values When changing sample values for animation clip, the timeline is miscalc... Read more
Pasting keyframes removes the existing keyframes
Pasting keyframes removes the existing keyframes When pasting multiple keyframes into a property with already existing keyframes, t... Read more
AW Error animating Sprite in Curves view
AW Error animating Sprite in Curves view 1. What happened When animating a Sprite property, clicking the Curves view throws an "Arg... Read more
Commands in NetworkBehaviours cannot be used in subclasses of those Netw...
Commands in NetworkBehaviours cannot be used in subclasses of those NetworkBehaviours. From beta forum Read more
[iOS] Social.ReportProgress is not working
To Reproduce: 1. Open and build the project GameCenterTest.zip. 2. Make sure that that everything is correctly set up for Game Cent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list