Search Issue Tracker
Context/dropdown menu pops up outside the Inspector
Context/drop down menu pops up outside the Inspector - please see attached video for details. To reproduce: - Open attached project... Read more
Can't return license on 10.10 Mac
1. install 4.6.0p1, open a project 2. select Manage license in Unity menu point 3. select return license and click yes when prompted... Read more
SystemInfo.deviceUniqueIdentifier changes for each connected network
-e: The value of SystemInfo.deviceUniqueIdentifier on Linux is not consistent; it seems to be dependent on which network you connect... Read more
[Translate Handle] When having parent gameobject with negative scale, it...
To reproduce this bug: 1. Open the attached project 2. Open 'Demo.Unity' 3 It has: -Empty gameobject with negative x scale (-1) -An... Read more
Prefab order in Hierarchy is different from 4.6
Steps to reproduce : - import the project attached (UI example) - open the Layout Groups scene and notice the order of the prefabs ... Read more
Asset store tools submission error
-e: an error is thrown on trying to submit a new or updated package MissingMethodException: Cannot find the requested method. Asset... Read more
[Building] Windows standalone not buildable when sharedassets file is la...
Steps to reproduce: * open the project * project contains lots of graphical elements (project takes up 4gb when imported) * wait for... Read more
Handles.DrawAAPolyLine and DrawAAConvexPolygon don't draw
Handles.DrawAAPolyLine and DrawAAConvexPolygon don't draw correctly when Handles.matrix is set 1. Open test scene 2. Select gameobj... Read more
Broken links in UI docs due to missing namespace in referenced types
See links inside e.g.: http://docs.unity3d.com/ScriptReference/UI.Image-fillCenter.html http://docs.unity3d.com/ScriptReference/UI.I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file