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Assert appears while Unity recompiles script and scene is running
Repro 1. Open attached project 2. Run "TextureTest" scene 3. Open "DownloadTextureTest.cs" and make some changes 4. Save the script ... Read more
LargePacket warning during RelayServer games
Warning: "Large state update of 2 bytes for netId:1 from script:XXX" during relay server games. This warning can be ignored by users. Read more
Unity crashes on launch if "metadata" folder is deleted before launching...
Reproduction steps: 1. Open attached "test23" Unity project. 2. Close Unity editor. 3. Delete "test23\Library\metadata" folder 4. Op... Read more
[Editor] ExportPackage with include dependency includes unneeded assets
When exporting an simple script using "Export Package" from the context menu with the "Include dependencies" option enables a textur... Read more
[ES] Number of batching differs in Android and Editor
Using StaticBatchingUtility.Combine to trigger batching of drawcalls is only working in the editor. Read more
[UWP] Screen.SetResolution (..., ..., true) doesn't change resolution
Screen.SetResolution doesn't change resolution on UWP platform. Reproducible on tablets. Getting such error: "Failed to resize windo... Read more
Unity crashes when calling FieldInfo.SetValue on an object which does no...
Reproduction steps: 1. Open attached "test22" Unity project. 2. Open and play "Assets > Levels > DefaultScene" scene. 3. Click on "N... Read more
[IL2CPP] NotSupportedException is thrown when calling Socket.Dispose fro...
1. Open attached project 2. Build to iOS with IL2CPP 3. "Thread abortion is currently not implemented on IL2CPP" will be thrown on S... Read more
[Text][ContentSizeFitter] ContentSizeFitter fits Text too tight making i...
To reproduce: 1. Open attached project 2. Open scene 3. Rezize Game view 4. Observe the text disappearing on some resolutions Regr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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