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Pragma noforwardadd reduces brightness of object
Repro steps:1) Open the project I attached2) Open BugScene23) Notice two planes on the left with Static written on it in the Scene v... Read more
Message when maximum number of vertices is reached isn't informative
Steps to reproduce: 1. Open attached project2. Drop "MeshParticle.prefab" to the scene3. Run scene4. Notice error message "Mesh part... Read more
Setting CursorLockState in a static initializer crashes at ScreenManager...
Steps to reproduce: 1. Open attached project "765466.zip"2. Attach "Repro.cs" script to any of the objects in hieararchy3. Unity cra... Read more
Exporting Google Android Project fails when processing arr files
Reproduction steps:1) Open users attached project and go into build settings.2) Under Android platform select "Google Android Projec... Read more
Spring Joints Anchor and Connected Anchor Y values different when added ...
Reproduction step:1) Open users submitted project and proceed to scene "Spring Bug".2) Go into playmode and in the scene view try dr... Read more
[DrawMeshNow] materialIndex is being ignored and all submeshes are drawn
Repro steps:1) Open DrawMeshNow project I attached and asd.scene2) Notice three objects(1st drawn with DrawMesh(), 2nd - DrawMeshNow... Read more
{OSX}Particles emited via script with EmitParams flicker when using sor...
Reproduction steps:1) Open users submitted project, proceed to scene "ParticleSorting"2) Go into playmode and hit "Rotate emitter" G... Read more
"Pure virtual function call" crash on import (Recursive serialization as...
Steps to reproduce:1. Download and open attached project "UnityProject.zip"2. Notice crash on import Note: Project opens and stops c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS