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[Shaders] Shader compilation is slow for shaders with massive amounts of...
Shader with >100 million possible variants (via shader_feature/multi_compile) is having shader import time problems. Surface shad... Read more
[animation] can't edit clip start/end numerical value anymore
Open the Inspector with any FBX file containing animation and try to edit the numerical value of the clip's start/end... value does ... Read more
UI not shown until any of its settings are changed, also nullref exceptions
To reproduce:1. Open the attached project "766041 repro.zip"2. Open the scene "Main scene"3. Press "play"4. Notice that the camera d... Read more
[Camera][VR]When near clipping plane is set to "0.01" camera does not re...
Steps to reproduce:1. Open attached project.2. Open scene named "main".3. Press play button in the Editor.4. Select game object "Mai... Read more
[iOS] Application crashes when destroying a rotated and scaled prefab a ...
Steps to reproduce: 1. Open attached project2. Build for iOS3. Build Xcode project and run on iOS device4. Click 'Spawn', 'Rotate' a... Read more
[OSX] Unity freezes after waking up from sleep mode
This bug is floating, I cannot find instant way of reproducing.But after discussing it with STE's - I'm not the only one who met it ... Read more
[iOS] RaycastHit.textureCoord returns Vector2.zero on iOS
Steps to reproduce: 1. Open attached project (link in edit)2. Build 'TestScene' for iOS3. Build and run the Xcode project to a devic... Read more
Animation window does not refresh when animation is drag-and-dropped on ...
Create an objet. Select it in hierarchy. Open animation window. Drop an animation on the object -> no refreshDeselecting and rese... Read more
[iOS][Android] Crash within UI::SyncDirtyElements
To reproduce:1) Open attached project2) Build and run on iOS or Android3) Tap "Go" and "Create Random"4) After loading, tap a button... Read more
LoadSceneAsync stalls when using sbar assets
Steps to reproduce:1. Download and open attached project "sbar loadSceneAsync test.zip"2. Open and play scene "_Project/Scenes/GUI"3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS