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[HLSLcc] Accessing property by indexer in a loop fails to compile with a...
How to reproduce: 1. Open attached project2. Allow the shader to compile- Note the errors thrown in the console:GLSL compilation fai... Read more
Setting shadow strength to NaN or a negative number is possible from scr...
To reproduce:1. Open attached project2. Attach the script "Bonfire" to Main camera3. Set the variable "power" to 10.4. Watch how it ... Read more
EditorGUIUtility.PingObject does not ping a newly created gameobject
To reproduce:1. Open attached project2. In the menu go to GameObject -> Ping test Actual behavior: only creates new game objectEx... Read more
[OSX][Editor] Screen.width/height have different values in Awake and Sta...
Reproduction steps:1. Open attached project "RetinaChange"2. Open scene "Demo"3. Enter play mode--- In the console you should see sc... Read more
[UI]Crash on "scripting_class_get_method_from_name_filter" after click o...
Steps to reproduce:1. Download and open attached project.2. Open scene named "Village building".3. Press "Play" button.4. Move towar... Read more
[Mono] Crash when selecting script
Steps to reproduce:1. Download and open project "NativeTest"2. Open "Scene00"3. Click on object "Test00" in "Hierarchy" or on script... Read more
[VR] Unity logo in splash screen is stretched in VR-enabled players
Standalone players build with Unity 5.4.0 beta 4 with VR support show a vertically stretched Unity logo on the splash screen both in... Read more
When changing array size in inspector it doesnt change if the array lose...
To reproduce:1. Attach "Generator" script to camera (or any other object)2. Try to change any of the array sizes, and then click on ... Read more
Call to WWW fails to return when downloading image on iOS in 5.3.1
1. On an new project in Unity 5.3.1 setup the facebook-unity-sdk2. Add an facebook app id to the project. Anything should work like ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS