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Crash Using Advanced Additive Scenes Plug-in
To reproduce: 1. Open attached project 2. Run Main scene 3. Editor crashes Read more
SubState machine disappears when dragged into another one
To Reproduce: 1. Open the attached project. 2. Drag the "DragThisOne" SubState machine into the "New" "New" Sub-State Machine, and v... Read more
Command with non-void return type fails at runtime.
Command and ClientRPC with non-void return type fails at runtime with an error like: Exception in OnStartClient:Invalid IL code in ... Read more
[WebGL] inconsistent logo use of HTML5 vs WebGL
-e: see title. it is used interchangeably while it'd be nice to just use one -repro: --open build settings --select webgl --NOTICE ... Read more
[IL2CPP] MissingMethodException is thrown when log4net plugin is used
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will thrown MissingMethodException Read more
[SpritePacker] Sprite packing happens even if sprites in different asset...
Project contains three textures that are in same sprite pack and in different asset bundle variants. However sprite packing still ha... Read more
"Compile process is not finished yet" errror on project upgrade
Open attached project directly in Unity 5.2. It will give the following error messages: http://i.imgur.com/ltoh2lc.png This doesn't ... Read more
System.ArgumentException: The field handle and the type handle are incom...
To reproduce: 1. Open attached project 2. Notice exception in console Read more
Unity Crash after Asset Reference
To reproduce: 1. Open attached project 2. Open Demo1 scene 3. Select sphere 4. Select the rpgWeaponDatabase in the inspector of th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window