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[Forward] Scene with no shadow casters/receivers has increase in vertice...
Steps to reproduce: 1. Open attached project "ForwardPath.zip" 2. Open scene "repro" 3. Make sure that camera has forward rendering... Read more
Duplicated baked lights placed in same position produce double lighting,...
How to reproduce: 1. Open attached project "DoubleDirLight.zip" and scene "1" 2. In Lighting Settings window, Generate Lighting 3. I... Read more
[WebGL] can't type EUR symbol with German keyboard layout into UI input ...
-e: see title. the € symbol is typed with AltGr+E but doesnt work in WebGL but in the editor. other symbols with the AltGR-kay combi... Read more
[WSA] Handheld class does not exist for WP8.1 or WSA platforms
Using handheld class in the script, it is impossible to build to WSA, WP81 platforms. Getting error in the console: "The name 'Handh... Read more
[iOS][XCode] Setting minimum iOS version to 9.0 sets XCode deployment ta...
1. Create new project 2. Select iOS Minimum version 9.0 3. Build 4. XCode will set deployment target to 4.0 Read more
Nullables of nested struct inside generic class cause internal error
Steps to reproduce: 1. Open attached project 2. Open console 3. Notice "* Assertion at ..\mono\metadata\class.c:1727, condition `cl... Read more
[WebGL] repeat script errors running build from remote web server
-e: When running even very simple projects from files.unity3d they fail loading with various script errors. When running from file o... Read more
[Crunch][Textures] When changing multiple textures compression to "Crunc...
When selecting multiple textures that are set to "crunch" compression with different Compression Quality Amounts and making a change... Read more
[Texture2D] Generating texture with MipMaps through script causes crash
Repro steps: 1) Create a new project 2) Attach my test.cs script to any object 3) Play and notice the crash N.B. Line 51: If you ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations