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Flickering UI Elements when updating text
How to reproduce:1. Open the attached project2. Open and play TerrainsFull scene3. Press "E" key to bring up UI datapad4. Use the ke... Read more
[Linux editor] Unity crashes when playing a scene
Steps to reproduce1) Extract and open the project attached by user (src.zip) in Unity2) Go to /Assets/scenes and open scene 'main.un... Read more
Free editor has dark skin on "asset labels" tab
To reproduce:1. Open Unity in free mode2. Select a folder or something so the "asset labels" tab is showing3. Notice that the "asset... Read more
UnityEditor.TooltipView.Close nullReferenceException when clicking proje...
To reproduce:1. Open attached project2. Open MiniGame scene3. Notice error in console (click anywhere on project window and observe ... Read more
BoxCast2D and CircleCast2D has inconsistent edges at the starting collider
Steps to reproduce:1) open users attached "New Unity Project 2.zip (3 MB)"2) play the scenenote: Green box is of size = 1 and casts ... Read more
Objects at the same position not pushing eachother when xyz rotation and...
To reproduce:1. Open attached project2. Press "Play"3. Notice that the object "log", "log(2)", "log(4)", "log(8)" all stay in the sa... Read more
[LightProbes] Probes incorrectly collect light when are close to both em...
Steps to reproduce: 1. Download and import attached project.2. Open scene: test3. Move ground plane lower and wait for bake. Expecte... Read more
Open C# script tries to open Visual Studio but opens MonoDevelop while p...
How to reproduce:1. Set Visual Studio 2015 as your external code editor in Preferences and double click on a C# script.2. A popup bo... Read more
[Mask] UI object is seen out of the masked object, if masked object is c...
How to reproduce:1. Open the attached project2. Ope Masking Repro scene3. The C. (bottom) example contains two UI.Mask where the mas... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS