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[RealtimeGI] Seams/artefacts with modular level-elements, eliminated by ...
To reproduce: 1. Open attached project 2. Open scene BeforeMerge 3. Bake lightmaps (decreased Realtime res to 1 for faster bake, sea... Read more
Unity Connect menu redirects to wrong website
Go to Help -> Unity Connect and click it. A browser tab will open with the page connect.unity3d.com, which redirects to cloud.unity3... Read more
[Compiler] Mono produces wrong IL code when assigning values from structs
Mono produces wrong IL code when assigning values from structs 1. Setup When running the script included in the example project the... Read more
[Gamma/Linear] Lightmapped objects don't match realtime lit ones on mobile
How to reproduce: 1. Open attached project 2. Open scene scene.unity 3. Clear lightmaps 4. Bake lightmaps again - Note how the cub... Read more
[Webplayer][Linear] Scene looks completely burnt on Safari
How to reproduce: 1. Create a new project 2. Add a cube to the scene and save it 3. Switch platform to webplayer 4. Open player sett... Read more
[iOS] App goes to background when transferred to Instruments
To Reproduce: 1. Build and deploy app. 2. Open memory/debug section & click transfer to instruments 3. Click Record when Instrume... Read more
[WebGL][UI] can't enter characters into input fields
-e: see title, typing while focus is on an input field nothing happens -repro: --build attached scene "controls" (UI samples from A... Read more
[WP8][WP8.1][WP10][MS Bug] UI mask doesn't work
1. On windows phone the UI Mask does not obscure according to the image, it only masks as a box. 2. Create new project, add mask, g... Read more
LoadAllAssetsAsync causes Thread::CurrentThreadIsMainThread()
To reproduce: 1. Open attached project 2. Play test scene 3. Notice Thread::CurrentThreadIsMainThread() error Read more
[Animation] Missing delete confirmation dialog when deleting blend trees
Reproduction steps: 1. Open attached project "DeleteConfirm" 2. Select "Controller" animator controller 3. In the Animator window do... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window