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[UWP] Master build causes invalid IL warnings
Reproducible on 5.2.1; Repro steps: 1. Create an empty project and built it to WSA Universal 10; 2. Build and run generated solutio... Read more
Using a Canvas with Render mode as World Space results in Unity Editor C...
To reproduce: 1. Open attached project 2. Open CockpitTest scene 3. Select CockpitDisplays->Canvas object 4. Change Render Mode to... Read more
[SetIKRotation] Rotation set using SetIKRotation has an offset
Steps to reproduce: 1. Open attached project 2. Open scene IkTest 3. Run the scene 4. Cyan ray represents where RightHand is pointi... Read more
[Image] Image with Source Image set to 'None' uses the same texture as o...
Steps to reproduce: 1. Create a new project and import the attached package 2. Open 'ImageSourceNoneBug' scene (Assets/StaticAssets... Read more
Image component display random image when there is no source image set (...
To reproduce the issue follow steps: 1. Create new scene 2. Add a UI panel 3. Remove the source image from the panel 4. Add a UI tex... Read more
Baking generates too many lightmaps
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Open Lighting window 4. Set "Baked Resolution" to 40 and buil... Read more
Text gets broken when changing Max size while Best fit is checked
Steps to reproduce : - create a new text and give it a width of 200 and height of 150 - paste the following text : "Lorem ipsum dol... Read more
"Horizontal overflow" is cut by the Wrap/Overflow dropdown
Steps to reproduce : - create a text and notice the "Horizontal Overflow" *Note : Screenshot attached. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP