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[HLSLcc] Incorrect rendering with gles3 shader on Android from Unity 5.3.x
Shader Properties seem to be handled incorrectly, when Unity compiles a shader for gles3 on Android. Read more
[iOS][ES2] Shader fails to compile in the GfxDeviceGLES on 5.4/5.5
To Reproduce: 1. Build the attached project for GLES2 (tested on iOS)2. Observe that after the app is launched you'll get these erro... Read more
Mesh with Cast Shadows set to Shadows Only isn't selectable in scene view
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select plane and notice that it has "Cast Shadows"... Read more
[entreprise support][iOS][Android] Standard shader turns to all white on...
Standard shader turns to all white on some GLES 3.0 android device and iphone6 when enabling metal Read more
[Android/IL2CPP]App crashes on 2nd startup on il2cpp::vm::MetadataCache:...
To reproduce:1) Open attached project2) Make sure it is set to IL2CPP3) Build and run on device4) Close the app fully (clearing from... Read more
[WebGL] SendMessage uses 'Eval' which gets blocked by chrome app security
-e: You get a security exception when calling SendMessage when your WebGL content is packaged up in a chrome app -repro:--Attempt to... Read more
[ETC1] Checkbox "Compress using ETC1 (split alpha channel)" when Texture...
The checkbox "Compress using ETC1 (split alpha channel)" when Texture Type "Texture" is selected is a bit misleading. You can't have... Read more
Meshes with Scale In Lightmap set to 0 are still baked into lightmap
Steps to reproduce: 1. Open attached project2. Open scene "LM_ShadowCaster3"3. Inspect that "Plane" and its child "Cube" found in hi... Read more
[Input] Input.GetJoystickNames.Length doesn't always return a correct nu...
Reproduction steps:1. Open attached project "Joysticks TEST"2. Open scene "JoysticksTestScene"3. Enter play mode--- GUI label will t... Read more
[UNET] Inconsistent amount of GameObjects spawned on client
Steps to reproduce:1) open project "UNETBugReport_NetworkServerSpawn.zip"2) build and run as host3) open scene "LoginScreen" and joi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS