Search Issue Tracker
By Design
Votes
0
Found in
5.0.0b19
Issue ID
661957
Regression
No
Mobile Input mode of Cross Platform Input ignores regular Input Manager input
Steps to reproduce:
1. Open Standard Assets example project or import Cross Platform Input package
2. Switch to Android platform
3. Enable Mobile Input by clicking on menu Mobile Input -> Enable.
4. Build the project to Android device
5. Load CharacterFirstPerson scene
6. Connect mouse or joystick to the Android device
7. Try moving around using latter input device. It will not be possible, as MobileInput.cs script forwards only virtual axes to CrossPlatformInputManager. Appropriate behaviour would be to allow both, virtual and physical Inputs.
If app was build with Mobile Input disabled, external input devices would have worked.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment