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[RealtimeGI] Inconsistent trees lighting in built application when using...
Steps to reproduce: 1. Download and open attached project (link in edit notes) 2. Open 'EditorScene' 3. Rebuild lightmaps with curr... Read more
Unity editor crashes in WalkTypeTree when adding OnClick event to multip...
To reproduce: 1. Open attached project 2. Open "MainScene" scene 3. In hierarchy navigate to UI/MainMenu/ButtonsPanel 4. Select all ... Read more
[Shadows] Shadows on game object intersection are not affected by Blur R...
Reproduction steps: 1. Open attached Unity project. 2. Open "scene" scene. 3. Open "Assets > CustomLightmapParameters" and change "B... Read more
Part of the screen not displayed when auto-rotated
When device is rotated few times between landscape and portrait positions, part of the screen becomes cropped/black. Read more
Undocked Unity panels don't cast drop shadow when reopened
Repro steps: 1. Open Unity (empty or existing project) 2. Undock any panel (tested with Console) 3. To help visualise issue, move u... Read more
[OSX] Serious Handles.DrawLine performance degredation in Unity 5.3
How to reproduce: 1. Open the attached project "Handles.zip" 2. Notice the new "Test" menu. 3. Go to "Test->Handles.DrawLine Test" 4... Read more
[OSX][GLCore] OpenGL 3.3 rendering issues in El Capitan
Steps: 1. Open unity. 2. Notice that most of the editor is white. Read more
Crash on SelectionRenderQueue::Render when saving shader and clicking on...
Repro steps: 1) Open the project I attached and the only scene in it 2) Notice that the desert_stage -> 02c object has AquarelaScre... Read more
[VCS] Unity 5.3: "ProjectSettings is modified" dialog frequently pops up...
The "Verify saving assets" option is useful for catching cases where the TFS Plugin silently fails to check out modified content. U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
- “NullReferenceException” thrown in Console when changing Profile field to ‘DefaultLookDevProfile’ in Lighting window after deleting Directional Light
- "GardenDraft_LightingSettings" Asset is included in the URP Sample Template
- “Releasing render texture that is set as Camera.targetTexture!” Error thrown in the Console when undoing/redoing Camera addition in Graphics Compositor window > Render Schedule list
- The cursor moves into wrong place when renaming folder/asset