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0
votes
Duplicate
0
votes
Won't Fix

[Transform] transform.IsChildOf(transform) returns true

Graphics - General

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Dec 10, 2015

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Version/s: 5.4

Currently returns true (by design in cpp code, the binding method name is IsChildOrSameTransform), the method should probably be ren... Read more

1
votes
Won't Fix

[Transform] transform.SetSiblingIndex(out of range) should throw an exce...

Graphics - General

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Dec 10, 2015

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Version/s: 5.4

For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more

0
votes
Fixed

[Transform] transform.Find(null) should throw an exception

Graphics - General

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Dec 10, 2015

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Version/s: 5.4

For consistency with the rest of the API transform.Find(null) should throw and exception. Currently it returns the transform itself.... Read more

0
votes
Fixed

Unity crashes when scene is inspected in debugger

Assets Management

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Dec 10, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open "repro 742523.zip"2. Open "NewBehaviourScript.cs"3. Place a breakpoint on the line "Debug.Log("Break here") (th... Read more

6
votes
Fixed

After activating display list in game view space bar stops sending input...

Editor - Other

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Dec 09, 2015

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Version/s: 5.3.0f4

To reproduce:1. Create a new project2. Select an object3. Switch to game view and open the "displays" drop down list4. Select some p... Read more

1
votes
By Design

IsPointerOverGameObject() takes the previous position of the Pointer ins...

UI

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Dec 09, 2015

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Version/s: 5.3.0f4

How to reproduce: 1. Open attached project2. Build to iOS and run3. Click inside the square that appears in the scene- Note that the... Read more

0
votes
Not Reproducible
0
votes
Postponed

GI Bake fails when not enough RAM

Progressive Lightmapper

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Dec 09, 2015

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Version/s: 5.2.2f1

Bake fails with not enough RAM. The attached project was successfully baked on Zbignev's 32 GBs machine. Also it succeeded on OSX wi... Read more

1
votes
Fixed

[Plugins] dll shouldn't be queried by IsAssemblyCompatible, missing IsIn...

Editor - Other

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Dec 09, 2015

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Version/s: 5.3.0f4

Fixed in 5.3.0p1. Just have a project with managed plugin inside with name like "Something.UnityEngine.dll" Read more

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