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Unresponsive profiler in a frame that has a lot of data
Steps to reproduce:1) Open users attached project.2) open profiling and enable deep profiling3) After one second, a script will exec... Read more
New keyframe has inconsistent tangent status when created next to broken
- Using the "ReproBugBefore" clip, notice that the end keyframes are all auto, and the center keyframe has broken tangent- Add a key... Read more
[VR] MacOS Play mode does not work at all in Unity 5.4.0b4
Between Unity 5.4.0b2 and Unity 5.4.0b4 MacOSX Oculus VR support in Play mode broke altogether, giving Console messages like these:C... Read more
[AW] can enter negative value for current frame value
I am able to enter a negative value for the current frame in the AW numerical field. This should not be possible. repro:-create a cu... Read more
Button stays in its highlighted state after clicking it on Android device
Button stays in its highlighted state after clicking it on Android device. Reproduction steps:1. Open the attached project2. Build o... Read more
[AW] creating a scale key sets rotation values to zero
Rotation values are reset to 0 (zero) when first Scale key is created.Scrubbing the timeline forces a refresh, eval and correct rota... Read more
Shadows culled when camera facing away from directional light source & o...
Steps to reproduce:1. Download and open attached project "Surveillant_VR.zip"2. Open scene "Scenes/test"3. Play the scene Actual res... Read more
[UI] Flickering while re-arranging UI buttons in scene view
- Open "TestScene"- In Scene view try dragging the ui elements around. The longer you move ui elements around, the more obvious glit... Read more
5.4b5 Crash in Mesh::GetPrimitiveCount, coming from GI continuous update...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main:3. Select "House 1" in hierarchy.If no crash, procee... Read more
Particles: playOnAwake set from script has no effect
1. What happenedWas trying to set ps.main.playOnAwake = false from Start, Awake methods and constructor, but that seems to have no e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS