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0
votes
Fixed

Unresponsive profiler in a frame that has a lot of data

Editor - Other

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Feb 09, 2016

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Version/s: 5.3.0f4

Steps to reproduce:1) Open users attached project.2) open profiling and enable deep profiling3) After one second, a script will exec... Read more

0
votes
Fixed

New keyframe has inconsistent tangent status when created next to broken

Animation

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Feb 09, 2016

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Version/s: 5.4.0b3

- Using the "ReproBugBefore" clip, notice that the end keyframes are all auto, and the center keyframe has broken tangent- Add a key... Read more

0
votes
Fixed

[VR] MacOS Play mode does not work at all in Unity 5.4.0b4

VR

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Feb 09, 2016

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Version/s: 5.4.0b4

Between Unity 5.4.0b2 and Unity 5.4.0b4 MacOSX Oculus VR support in Play mode broke altogether, giving Console messages like these:C... Read more

0
votes
Fixed

[AW] can enter negative value for current frame value

Animation

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Feb 09, 2016

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Version/s:

I am able to enter a negative value for the current frame in the AW numerical field. This should not be possible. repro:-create a cu... Read more

8
votes
Duplicate

Button stays in its highlighted state after clicking it on Android device

UI

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Feb 09, 2016

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Version/s: 5.3.1p3

Button stays in its highlighted state after clicking it on Android device. Reproduction steps:1. Open the attached project2. Build o... Read more

0
votes
Fixed

[AW] creating a scale key sets rotation values to zero

Animation

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Feb 09, 2016

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Version/s:

Rotation values are reset to 0 (zero) when first Scale key is created.Scrubbing the timeline forces a refresh, eval and correct rota... Read more

0
votes
Duplicate

Shadows culled when camera facing away from directional light source & o...

Shadows/Lights

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Feb 09, 2016

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Version/s: 5.3.2p2

Steps to reproduce:1. Download and open attached project "Surveillant_VR.zip"2. Open scene "Scenes/test"3. Play the scene Actual res... Read more

0
votes
Fixed

[UI] Flickering while re-arranging UI buttons in scene view

UI

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Feb 09, 2016

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Version/s: 5.4.0b5

- Open "TestScene"- In Scene view try dragging the ui elements around. The longer you move ui elements around, the more obvious glit... Read more

0
votes
Not Reproducible

5.4b5 Crash in Mesh::GetPrimitiveCount, coming from GI continuous update...

Global Illumination

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Feb 09, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Download and import attached project.2. Open scene: main:3. Select "House 1" in hierarchy.If no crash, procee... Read more

0
votes
Fixed

Particles: playOnAwake set from script has no effect

Shuriken

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Feb 09, 2016

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Version/s: 5.5.0a1

1. What happenedWas trying to set ps.main.playOnAwake = false from Start, Awake methods and constructor, but that seems to have no e... Read more

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