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CanvasBatchIntermediateRenderer crash while building player (tries to re...
Building VR Sample assets crashes. Looks like when building the player, it tries to bake the reflection probes, and during that, it ... Read more
Scaled down UI child objects reappear broken with 0 alpha value
Repro steps: 1) Open the project and main scene 2) Run the project press Space button 3) Notice that a panel opened 4) Press space a... Read more
[OSX] Input.inputString, GetKey etc. does not work on Mac OSX
Steps to reproduce: 1. Open the attached project 2. Open 'InputStringTest' scene 3. Play the scene 4. Click any of the keyboard but... Read more
Physics 2D Raycaster triggers events on objects that are behind the camera
Reproduction steps: 1. Open the attached project 2. Open the "mainscene" scene 3. Set the main camera to orthographic, enable the at... Read more
Sockets can't reconnect after device suspension on iOS
How to reproduce: 1. Open attached project 2. Build to iOS and run on two devices (iOS+iOS or Editor+iOS) 3. Create a matchmaker ga... Read more
RequireComponent attribute doesn't fire the creation of the component on...
Steps to reproduce: 1. Create new Unity project 2. Add a script component to any game object 3. Add "[RequireComponent (typeof(Rigi... Read more
[DX11] Incorrectly resizing when switching from windowed mode to fullscreen
Steps to reproduce: 1. Create a new project. 2. Build it to windows standalone. 3. Run it with forced dx11. 4. Open in windowed mode... Read more
[AssetLoading] Memory leak when loading bundles
Repro steps: 1) Open the project 2) Open LoadBundles.cs script and comment line 58 (www.assetBundle.Unload(false)) 3) In the menu b... Read more
[compute] HLSLcc times out compiling complex shaders (exponential comple...
How to reproduce: 1. Import the attached shaders (Compute.zip) into a project 2. Give them time to compile - Note that it takes a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer