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Unity Not Responding after leaving it at idle for a few hours
Unity Not Responding after leaving it at idle for a few hours. Unity becomes unresponsive (hangs) when left alone for a few hours. ... Read more
Animation motion works incorrectly on body rotation
1. Open attached project. 2. Press play button. 3. Observe cube - it slowly rises 4. Check Animation window - animation's start and ... Read more
Using negative Animator.speed causes animations to stop playing
How to reproduce: 1. Open attached project 2. Open scene ColorShifter.unity - Scene contains a script that controls sprite animato... Read more
Calling NetworkTransport.Send can crash Unity
I don't have a more general use case example, but executing these 2 lines of code, for example, crashes the Editor: byte error = 0... Read more
Calling Wait on a new Version Control Task object crashes the Editor
Execute this code and Unity will crash: var t = new UnityEditor.VersionControl.Task (); t.Wait (); Maybe Unity should guard... Read more
[Terrain/RealtimeGI] Realtime GI Create Geometry for Multiple Terrain Co...
When realtime GI is enabled for a scene including more than one terrain objects the following errors are printed to console multiple... Read more
Alpha Numeric Sort in Preferences is not listed in the docs
Alpha Numeric Sort option in preferences is not pictured or described in the documentation. It's an option that enables a new butto... Read more
Upgrading a project to Unity 5 doesn't reserialize scenes
Upgrading a project to Unity 5 doesn't reserialize scenes Steps to reproduce: 1. Download and open attached project. 2. Check scene... Read more
Can't create prefabs from Scene objects
1. Open attached project (or simply import Mecanim Example Scenes into a new project) 2. Open Animator Controller scene 3. Drag the ... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects