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Reserialize asset in text mode doesn't work if ScriptableObject has suba...
To reproduce:1. Open attached project2. Change serialization mode to "Force Text"3. Reimport all assets4. Notice that "Nested Asset"... Read more
Editor freezes when instantiating a component placed on the same game ob...
To reproduce:1. Add audio source to scene2. Add attached script to audio source3. Drag Audio source object to Source field on Audio ... Read more
Infinite import loop with HDRP 7.1.2
How to reproduce:1. Download the "1192516-ImportLoop-Fresh.zip" project2. Launch Unity via command line:Unity.exe -projectPath C:\pa... Read more
[WebGL] [Firefox] Console spammed with "Error: WebGL: drawElements: This...
To reproduce:1) Open attached project2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio... Read more
Slider with randomization on gets pushed out of the window
If you set randomization so that it covers the whole slider, the UI will be pushed outside of the window when making it smaller Repr... Read more
A project's "Modified" date is reverted to the folder's creation date wh...
Reproduction steps:1. Inside the Hub Window, open an old project (Open > select project’s location)2. Observe the project’s “MODI... Read more
x, y, z, w values of HDR color are added to the timeline of Animation wi...
x, y, z, w values of HDR color are added to the timeline of Animation window when HDR color property is added via Mesh Renderer and ... Read more
[LWRP]Build crashes when built with shadergraph file added to Always Inc...
To reproduce:1. Open "1191757" project2. Open Player Settings > Graphics3. Add a new Element in Always Include Shaders list (incr... Read more
[StandardAssets][WP8] RollerBall does not react to Turn/Look on Lumia 1520
To reproduce:1. Import the StandardAssets2. Build & Run for WP8, deploy to a Lumia 15203. Open up the RollerBall scene4. Try int... Read more
Sprite is not sliced accurately into multiple Sprites when slicing Metho...
How to reproduce:1. Open the attached 'test-packages-2d.zip' project2. Select Assets -> Test -> 'ExplosionSprite' Sprite3. Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open