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Fixed
Fixed in 2023.2.12f1, 2023.3.0b8
Votes
0
Found in
2023.2.2f1
2023.3.0a17
Issue ID
UUM-57188
Regression
Yes
Slider with randomization on gets pushed out of the window
If you set randomization so that it covers the whole slider, the UI will be pushed outside of the window when making it smaller
*Repro*
# Toggle volume randomization on
# Set min to -80
# Drag the side of the window to make it smaller
Expected: The volume slider adapts to the window size
Actual: The volume slider keeps it's size so that the volume input field gets pushed outside of the window
*Note*
If you do this with pitch, set pitch to 2 with min -1200 and max 1200 and you get an error. The error also appears when you set audio clips count to 50 and maximizing then minimizing the window.
*Stack trace*
{code:java}
Layout update is struggling to process current layout (consider simplifying to avoid recursive layout): EditorPanelRootElement unity-panel-container149 (x:0.00, y:0.00, width:570.50, height:541.00) world rect: (x:0.00, y:0.00, width:570.50, height:541.00)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/kristinnbragi/gitrepo/23.2/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEngine.UIElements.UIRLayoutUpdater:Update () (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/Renderer/UIRLayoutUpdater.cs:177)
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/VisualTreeUpdater.cs:114)
UnityEngine.UIElements.Panel:UpdateForRepaint () (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/Panel.cs:1186)
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event) (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/Panel.cs:1252)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/UIElementsUtility.cs:475)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/UIElementsUtility.cs:225)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/kristinnbragi/gitrepo/23.2/Modules/UIElements/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/kristinnbragi/gitrepo/23.2/Modules/IMGUI/GUIUtility.cs:206) {code}
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Resolution Note (fix version 2023.3.0b8):
Fixed an issue in the audio random container where the sliders in some cases would push the textfield out of the window when randomisation is enabled.
Resolution Note (fix version 2023.2.12f1):
Fixed an issue in the audio random container where the sliders in some cases would push the textfield out of the window when randomisation is enabled.