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Infinite “Add Variable” windows can be opened in the Blackboard window w...
Steps to reproduce: Create a new project using the Universal 3D template Install the Behavior package (com.unity.behavior) Create a ... Read more
Assets are created in the Package folders when creating assets via custo...
Steps to reproduce: Create a new project using the High Definition 3D template Create a new Decal Projector GameObject (GameObject &... Read more
SubModule List in the Submodule Stripping window can be reordered leavin...
Steps to reproduce: Open the attached project Switch to the Web platform if it isn't already selected Open the Web Stripping Tool wi... Read more
Strip button in the Web Stripping Tool's Select Submodules window does n...
Steps to reproduce: Open the attached project Switch to the Web platform if it isn't already selected Open the Web Stripping Tool wi... Read more
Web Stripping Tool contains a dead zone for right clicking on added builds
Steps to reproduce: Open the attached project Open the Web Stripping Tool window (Window -> Web Optimization -> Submodule Stri... Read more
“Select” windows are named differently on Windows and macOS
Reproduction steps:1. Create a new project2. Select “Global Volume” GameObject3. Click on the “SampleSceneProfile” field in the Insp... Read more
[Windows] No minimum “Select” window size
Reproduction steps:1. Create a new project2. Select “Global Volume” GameObject3. Click on the “SampleSceneProfile” field in the Insp... Read more
Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the do...
Steps to reproduce: Create a new project using Universal 3D template Create a new UXML asset (Assets > Create > UI Toolkit >... Read more
WebRequest.Create() function fails with "URI prefix is not recognized" e...
How to reproduce:1. Extract and open the attached “IN-135060.zip“ project2. Select File → Build And Run3. Run the project for ~10 se... Read more
“GUIStyle” and “NullReferenceException” errors thrown in the Console whe...
Steps to reproduce:1. Create new Unity project2. In Project window create new script3. While new script is compiling select “Global ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS