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Found in [Package]
1.0.0-exp.4
1.1.5
2.0.3
Issue ID
NAVB-118
Regression
No
NavMeshAgent.SetDestination silently fails when destination is too far above or below a terrain.
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Press the “Space“ button
5. Observe the Console
Expected result: Visible indication that the path is invalid other than the SetDestination returning false. ie pathStatus set to Invalid
Actual result: Capsule doesn’t move, SetDestination returns false, all of the other properties don’t represent that the path was invalid
Reproducible with: 1.1.5, 2.0.3 (6000.0.15f1), 1.1.5 (2022.3.42f1), 1.0.0-exp.4 (2021.3.42f1)
Reproducible on: M1 Max MacOS 14.5
Not reproducible on: No other environment tested
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