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[GI][Windows] ShaderLab::TexEnv::SetTextureInfo crash when changing Indi...
Repro scene:1) Open the project and only scene in it2) Change Indirect Intensity in General GI3) Notice the crash N.B. Crashed appea... Read more
AudioMixerSnapshot transitioning is affected by time scale
Steps to reproduce: 1. Open attached project2. Open TestScene3. Press play4. Notice how the music starts transitioning to silent but... Read more
When serial is invalid, tooltip says that format is invalid
Steps to reproduce:1. Launch Editor2. Attempt to activate invalid Pro serial key3. Observe that error message states "Serial is inva... Read more
[LayoutGroup] Size of layout group is calculated in a strange way
Steps to reproduce: 1. Open attached project2. Open scene "1"3. In hierarchy, expand "Canvas/HorizontalLayoutGroup/LeftVerticalGroup... Read more
Not possible to enter Pro serial key in Beta version if user owned Perso...
Steps to reproduce:1. Have Unity Personal edition activated on the editor2. Launch Beta version3. Sign in if asked4. Observe that co... Read more
[Shadows] Cascade matrices not setup when no opaque geo is visible; hard...
Steps to reproduce: 1. Open attached project2. Open scene "Sample Scene"3. Run it4. In game view, turn character around and pan came... Read more
Crashes when loading AssetBundle contains Sprite Mode Single image
How to reproduce:1. Open the attached project2. Open main scene3. Check unity-chan2000 sprite to be sure that its sprite mode is set... Read more
Flickering when moving camera around
To reproduce:1. Build attached project2. Run game3. Move camera around in game level4. Observe flickering (Flickering is less notice... Read more
WebGL Build fails with error: use of undeclared identifier '____encoderC...
How to reproduce: 1. Open attached project2. Build to WebGL- Note the build fails with the compiler failing to generate LLVM bitcode... Read more
[Android] Normals not oriented properly on Adreno 2xx models
To reproduce:1) Open attached project2) Open Scenes/Main scene3) Make sure the camera is set to position X: 2.940638 Y: 25.82 Z: 14.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS