Search Issue Tracker
UI elements with inverted scale become invisible when a part of it goes ...
Steps to reproduce: 1. Open the attached project (rect_mask_test.zip) 2. Open 'Test' scene 3. Notice it has a red image created as ... Read more
Editor crashes when playing scene
How to reproduce: 1. Open attached project 2. Open scene Scenes/00Movement+Goal.unity 3. Play the scene - There is an error in the... Read more
NetworkTransport.Send: Cannot send message of 0 bytes length
The message "NetworkTransport.Send: Cannot send message of 0 bytes length" spams the log. Read more
Dropdown menu is not displayed when Time.timeScale is set to 0
Steps to reproduce: 1. Open the attached project 2. Open and play 'Test Scene' 3. Click on the dropdown menu, notice it works as ex... Read more
AudioSource.GetOutputData does not receive audio data in script when Aud...
How to reproduce: 1. Open attached project 2. Open scene unity5-School.unity 3. Play the scene 4. Hum into the microphone, slowly i... Read more
Transitioning to an empty state causes layers to not blend properly
How to reproduce: 1. Open attached project (AnimatorBugProject.zip) 2. Open scene demo.unity 3. Play the scene 4. Hit the 'Attack' ... Read more
Changing Animator.runtimeAnimatorController while running crashes editor
To reproduce: 1. Open attached project 2. Open "test" scene in "Scenes" 3. Press "play" The editor should crash. That is happening b... Read more
[Ambient] Cubemap Skybox based ambient is single colored
To reproduce: 1. Open attached project 2. Open scene Scene 3. Notice that sphere is all single color - grey, even though skybox has ... Read more
[RenderTextures] useMipMap unusable on RenderTexture.GetTemporary in 5.2
RenderTexture.GetTemporary returns "already created" texture in 5.2 to fix some problems. But already created RTs don't allow settin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL