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Cannot zoom in the Curve editor window for AnimationCurves
To reproduce: 1. Create a script with a public AnimationCurve 2. Add it to a GameObject 3. Click the AnimationCurve in the Inspector... Read more
Scrolling the mouse wheel in the animation curve editor no longer zooms ...
How to reproduce: 1. Create a new project 2. Create Empty Object and add a new C# script 3. Put 'public AnimationCurve MyCurve' into... Read more
Button is placed at random position when editor window is minimized
To reproduce: 1. Create new project 2. Minimize editor window 3. Make Editor window as small as possible 4. Add Button to scene 5.... Read more
Input cursor for text does not align with the last entered glyph if the ...
Steps to reproduce : - create a new project - add an Input Field - select the Text in the Hierarchy and change the left Rect Transf... Read more
Regression: Exceptions which are manually thrown in Button callback eve...
To Reproduce: 1. Open the project from the attached 'buttonReproProj.zip' and run. 2. Click on 'Throw Exception' and 'Invoke Butto... Read more
Creating a project in a diretory with two slashes (//) fails
To reproduce: 1. Create a new project and include two slashes instead of one in the location of the project 2. Notice the errors abo... Read more
Selection doesn't work after collapsing/expanding UI components in inspe...
To reproduce: 1. Open attached project 2. Open Demo scene 3. Select Button 4. Select Label 5. Go to property inspector and collapse ... Read more
Weird warning in texture inspector: Graphics Device doesn't support Repe...
To reproduce: 1. Select either texture in the project 2. Observe that the importer preview on bottom right says 512x512 Compressed. ... Read more
Controllers/gamepads not recognized by WebGL build
-e: see title -repro: --build attached project's test scene (it is https://github.com/pbhogan/InControl from Asset Store fame conve... Read more
Image.fillAmount value no longer affects visible fillAmount if set to 0.0f
Repro: 1. Open the attached project, add ' Debug.Log(_image.fillAmount); ' just after fillAmount is set to 'GaugeControl.cs'. 2. ... Read more
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