Search Issue Tracker
[Mobile] UI input field does not work
To reproduce: 1. Create a UI Input field 2. Build & Run to a WP8 or WP8.1 device 3. Try tapping the field - nothing happens Regress... Read more
[StandardAssets][WinRT] Building the standard assets project fails after...
Building the standard assets project fails after building once, due to certificate errors. Removing the WSATestCertificate files and... Read more
[GICache] Cache size info doesn't get updated until editor restart
To reproduce: 1. Open GICache 2. Press CleanCache 3. Notice that size info doesn't change, so it's hard to know if it was successful... Read more
[Reflection Probes] Realtime reflection probes have visible stepping on ...
Repro: Create a spec/gloss map with a high specular value and a gradient across the surface. Setup a scene with 2 probes, 1 realtim... Read more
Unreliable downloading through assistant
Slow downloading through assistant During downloading Unity through Download Assistant - on first try: 1 I got few timeouts(see at... Read more
(iOS) PlayFullScreenMovie crashes when autorotation is disabled
Handheld.PlayFullScreenMovie crashes whenever autorotation is disabled. In other words, it crashes under the conditions below: - De... Read more
Instantiate from resource folder with Android player is too slow
Instantiate from resource folder with Android player is too slow with prefabs that have multiple GameObjects Read more
OnOpenAsset doesn't work on ScriptableObjects
Repro: in attached project, double-click "test.asset" in project view: nothing happens. Double-click a script: it logs the OnOpenAs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow