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List<Vector2>().Clear() crashes WebGL under very specific circumstances
How to reproduce: 1. Open attached project2. Build to WebGL and run- The build crashes after a moment, exception catching is disable... Read more
CheckDisalowAllocation fatal error when playing the scene or selecting V...
Steps to reproduce:1. Download and open project "TradeMilk2016"2. Open scene "Scenes/Vuforia-VideoPlayback"3. Play the scene or clic... Read more
[WSA][UWP] D3D type failing to display touchscreen keyboard on Windows S...
Building to UWP platform D3D solution type, touchscreen keyboard doesn't open selecting input fields. Since this is by design, it sh... Read more
[animation] re-ordering layers changes layer selection
After dragging an Animator layer to re-order it, another layer becomes selected and the Animator still displays the originally selec... Read more
[MSE] Opening second scene in playmode, loads two scenes in the next pla...
Opening another scene while in play mode, exits play mode, and then after pressing play two scenes are loaded - Create 'scene1'- Cre... Read more
5.4, IsFinite(outDistanceForSort) error messages, something to do with w...
- Open attached project- Open scene "level2"- Enter play mode Actual: See error messages in consoleIsFinite(outDistanceForSort)Unity... Read more
Collapsing one component which has gizmos hides gizmos of other componen...
Steps to reproduce: 1. Open attached project "770301.zip"2. Open scene "repro"3. In hierarchy, select "GameObject" and notice that i... Read more
3 errors are displayed when a variable name is misspelled instead of one
To reproduce:1. Open the project2. Look at the console3. Notice that there are 3 errors that are caused by a mistype of a variable n... Read more
[VSTU] MultiThread debuging crashes editor
Steps to reproduce:1. Download and open project "ThreadsBug"2. Open Main scene3. Open MultiThread.cs with Visual Studio4. Attach VS ... Read more
[Terrain] Editor crashes when folder with terrain data deleted
- Open attached project- Open scene "level2"- Enter play mode- Delete folder "Terrain Assets"- Enter play modeCrash! Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject