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[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Posi...
Steps to reproduce: 1. Download and import attached project. "ParticleSystemEmit.zip"2. Open scene: main3. Press play.4. Press A to ... Read more
AssetBundle.LoadFromMemory uses more memory on device than AssetBundle.L...
How to reproduce: 1. Open attached project (configured.zip)2. Build to iOS and run3. Open the Memory profiler screen in Xcode4. Sele... Read more
[UNET Server dll]"Out" variables of Receive function have garbage when d...
Steps:1. Open attached solution2. Start "ChatServer.exe"3. Start "ClientGUI.exe"4. Press "Connect to 127.0.0.1" button in ClientGUI=... Read more
[Navmesh] Agent placed on multiple navmeshes picks one at random and can...
Reproduction steps:1. Open attached project "NavmeshIssues"2. Open scene "2Navmeshes"3. Enter play mode--- You will see that the age... Read more
Light Intensity animation does not save values
Steps to reproduce:1) open attached project2) select 'Point light' object3) open 'animation' window4) play the animation Expected (g... Read more
IL2CPP throws NotSupportedException when .NET Siaqodb is called
1. Open attached project2. Build to iOS with IL2CPP3. XCode will throw NotSupportedException Read more
[PixelPerfect] Enabling Pixel Perfect Canvas will only render text - no ...
NOTE: This only happens when using UI DLLs built using code found in official Unity UI repository: https://bitbucket.org/Unity-Techn... Read more
Project fails to compile with UNetWeaver error: Exception :System.Argume...
Steps to reproduce:1) Unzip the attached file (case756566.zip) and open it in Unity.2) An error message appears in the console: UNet... Read more
[OSX] Standalone player doesn't work with OS X El Capitan split-screen o...
Steps to reproduce: 1. Open attached project2. Build and run for Mac Standalone3. Switch to fullscreen by clicking the green circle ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog