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Normal maps within procedural materials are suffering from very poor com...
Steps to reproduce: 1. Open project "754556.zip" 2. Open scene "ExampleScene" 3. In Game view, notice noise present on the wing of ... Read more
[ComputeBuffer] .mdb with .dll causes Compute Buffer to become unbound
Steps to reproduce: 1. Open the attached project 2. In the Project view, drop the Shader 'ReadBuffer' onto 'Material' 3. Drop 'Mater... Read more
[ComputeShader] Compute Shader mesh generating artifacts when with NVIDI...
To reproduce the issue: 1. Open the "Unity Project" Project user have attached 2. Open "Test" scene 3. Run scene 4. Victim GameObjec... Read more
Android 5.0 after building a project touch position is only recorded dur...
Reproduction steps: 1) Build attached project using unity 5.3.0p1 and run it on android 5.0 device. 2) Do not touch splash screen, o... Read more
[RenderTexture] Render Texture gets gradually darker
To reproduce: 1. Run attached project 2. Select the "testScript" GameObject, on this you can see that each "Center Camera Target" g... Read more
[UI] Moving timeline slider creates unwanted Anchor keys
How to reproduce: 1. Open the attached project 2. Open the Scene 3. Click on LayoutElement object under Canvas > Vertical Layout 4. ... Read more
5.3 builds require a larger memory heap than 5.2 builds for WebGL
Steps to reproduce: 1. Open attached project with latest 5.2 2. Build and run for WebGL in development mode with profiler attached ... Read more
Libcef.dll is missing a matching PDB file
PDB is not present in neither official builds from installers, nor in local editor builds. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
- “NullReferenceException” thrown in Console when changing Profile field to ‘DefaultLookDevProfile’ in Lighting window after deleting Directional Light
- "GardenDraft_LightingSettings" Asset is included in the URP Sample Template
- “Releasing render texture that is set as Camera.targetTexture!” Error thrown in the Console when undoing/redoing Camera addition in Graphics Compositor window > Render Schedule list
- The cursor moves into wrong place when renaming folder/asset