Search Issue Tracker
[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll
Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more
GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more
Unity hard crash when setting AvatarMask transformCount to negative value
Executing these two lines of code will crash Unity so bad the bug reporter doesn't come up: UnityEditor.Animations.AvatarMask a = ... Read more
Crash on "yield return(WWW object)"
Note: A very small repro project is attached below. To reproduce the bug please follow the steps 1. Open "Repro" project 2. Open "... Read more
Crash when accessing properties of various VersionControl classes
Running any of the following groups of two lines of code will each cause Unity to crash: UnityEditor.VersionControl.Plugin p = ne... Read more
Unity crashes when trying to access ancestors property from a HierarchyP...
Executing these 2 lines of code will crash Unity: UnityEditor.HierarchyProperty prop = new UnityEditor.HierarchyProperty(UnityEdi... Read more
[WSA] Application.systemLanguage returns the first language from the key...
Reproducible on 4.6 and 5.0 versions; Repro steps: 1. open project "WinLang.zip"; 2. build and run project to WSA platform; 3. run ... Read more
When editing multiple sound sources "2D 3D" text will appear under anoth...
To reproduce: 1. Create new project 2. Create game object with audio source 3. Duplicate it 4. Change Spatial Blend value on one of... Read more
HashSet.RemoveWhere does not correctly evaluate null for GameObjects in ...
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Press "n" to remove numbers from the Numbers HashSet 5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions