Search Issue Tracker
Transitions from Any State disappear after making changes to the controller
Transitions from Any State disappear after making changes to the controller. Repro for this case: 1. Copy paste a state machine in ... Read more
Input field's OnValueChange() event is not triggered when deleting the text
To reproduce this bug: 1. Open the attached project 2. Open 'valuechange_test' scene 3. Play 4. Enter text into input field 5. Noti... Read more
UI Input Field content vanishes when resolution changes
To reproduce this bug: 1. Open the attached project 2. Open 'inputfieldbug' scene 3. Play the scene 4. Start resizing Game window 5... Read more
Internal iOS profiler doesn't display stats correctly when running a Met...
To Reproduce: 1. Make sure that Metal is on and build the attached project or any other project to iOS (or use the xcode projects a... Read more
When attaching profiler to a device iphone 6+ is displayed as 'iphone 5 ...
To Reproduce: 1. Build & Run an Unity 5 project on iPhone 6+. 2. Open the 'Active Profiler' dropdown menu in the profiler window. 3.... Read more
'Toggle is not part of ToggleGroup..' exception is thrown even though t...
To reproduce this bug: 1. Import the attached package 2. Open 'main2' scene 3. In the hierarchy select 'MusicOff' toggle ( OptionsU... Read more
When using ToggleGroups, de-activating a gameobject with a Toggle compon...
To reproduce: 1. Open attached project 2. Open test scene 3. Disable and re-enable one of toggles 4. Notice that Group value on Togg... Read more
Editor hangs if File or Edit menu is opened while Home screen is open
When you invoke Unity 5.0 you see the new Home screen which enables you to open an existing project or create a new one. Instead of... Read more
all toggles are selected even when they all are attached to the same Tog...
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Notice that all toggles are selected even when they all ... Read more
InputField not getting deactivated when mouse click on something else
To reproduce: 1. Create an InputField 2. Play the scene 3. Click on the InputField to activate it 4. Click on the background (or any... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph