Search Issue Tracker

44
votes
Won't Fix

[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll

WP8.1

-

Mar 03, 2015

-

Version/s: 5.0.0f4

Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more

3
votes
Fixed

GLES 3.0 created visual artifacts on some projects on Android

Android

-

Mar 03, 2015

-

Version/s: 5.0.0f4

Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more

0
votes
Fixed

Unity hard crash when setting AvatarMask transformCount to negative value

Animation

-

Mar 03, 2015

-

Version/s: 5.1.0a1

Executing these two lines of code will crash Unity so bad the bug reporter doesn't come up: UnityEditor.Animations.AvatarMask a = ... Read more

1
votes
Fixed

Crash on "yield return(WWW object)"

Networking

-

Mar 03, 2015

-

Version/s: 5.0.0f3

Note: A very small repro project is attached below. To reproduce the bug please follow the steps 1. Open "Repro" project 2. Open "... Read more

0
votes
Fixed

Crash when accessing properties of various VersionControl classes

Version Control

-

Mar 03, 2015

-

Version/s: 5.1.0a1

Running any of the following groups of two lines of code will each cause Unity to crash: UnityEditor.VersionControl.Plugin p = ne... Read more

0
votes
Fixed

Unity crashes when trying to access ancestors property from a HierarchyP...

Editor - Other

-

Mar 03, 2015

-

Version/s: 5.1.0a1

Executing these 2 lines of code will crash Unity: UnityEditor.HierarchyProperty prop = new UnityEditor.HierarchyProperty(UnityEdi... Read more

0
votes
By Design

[WSA] Application.systemLanguage returns the first language from the key...

Windows Store Apps

-

Mar 03, 2015

-

Version/s: 4.6.2f1

Reproducible on 4.6 and 5.0 versions; Repro steps: 1. open project "WinLang.zip"; 2. build and run project to WSA platform; 3. run ... Read more

0
votes
Fixed

When editing multiple sound sources "2D 3D" text will appear under anoth...

Audio

-

Mar 03, 2015

-

Version/s: 5.0.0f3

To reproduce: 1. Create new project 2. Create game object with audio source 3. Duplicate it 4. Change Spatial Blend value on one of... Read more

1
votes
Won't Fix

HashSet.RemoveWhere does not correctly evaluate null for GameObjects in ...

Deployment Management

-

Mar 03, 2015

-

Version/s: 5.0.0f3

To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Press "n" to remove numbers from the Numbers HashSet 5.... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.